Archaic Panoplia Hoplites
The Panoplia Hoplites were unnmatched when it comes to armour - what they lack in offensive power they make up for with defence.Conditioned from the age of seven for a life on campaign, and dedicated to full-time military training, the Spartans were exceptionally well drilled and masters of their weaponry and equipment. Anyone who lost their shield in battle was dishonoured: while cuirass and helmet were for protecting the individual, the shield was seen as protection for the entire phalanx. As such, the Spartans were a highly-disciplined and co-ordinated force, largely superior to any other on the battlefield. It was the Spartans who led the defence of the Peloponnese against the Persians in 480BC and, after two full days of battle, fought the famous last stand at Thermopylae. 300 Spartans and their Greek allies blocked the tiny pass between the cliffs and the sea, forcing the Persians to attack their deadly phalanx head on. When a Greek traitor eventually caused the Spartans to be outflanked, they fought to the very last man. The time spent defeating the Spartans was just enough for the remaining Greek allies to prepare a fleet to defeat the Persian navy decisively near the island of Salamis, ending the war.
Unit Name Archaic Panoplia Hoplites |
Main Unit Key Gre_Archaic_Panoplia_Hoplite |
Land Unit Key Gre_Archaic_Panoplia_Hoplite |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 100 |
Melee Attack 29 |
33 |
├ Melee Weapon rome_hoplite_spear_elite |
├ Melee Damage Base 18 |
├ Melee Damage Ap 15 |
├ Armour Piercing No |
├ Bonus vs. Large 12 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
79 |
├ Base Defence 53 |
├ Shield hoplite |
└ Shield Defence 26 |
133 |
├ Armour cataphract |
├ Armour Defence 90 |
└ Shield Armour 43 |
85 |
├ Man Entity rome_infantry_spartan |
├ Man Health 65 |
└ Bonus Hit Points 20 |
Base Morale 60 |
Abilities
Archaic Panoplia Hoplites- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue - Brace
Target friendly units to improve their resistance against charges for a short time.
Bracing, bonus vs cavalry - Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Hoplite Barracks
(greek_military_heavy_3) Level 2 |
Lv. 1 |
Royal Barracks
(greek_military_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |