Persae Hippakontistai
(Light Persian Cavalry)These Asiatikoi horsemen are a light but versatile unit, able to skirmish and perform screening duties. The Epigonoi are thoroughly Hellenised Persians, a fusion of Hellenic and Iranian traditions brought about by Alexander's conquests.
Cavalry skirmishers relied on the speed of their mounts to close quickly with an enemy, attack, and then withdraw before any counterattack. This was the main role of cavalry in supporting hoplites, harassing enemy phalanxes and skirmishers and only pursuing foes already on the run. Most used javelins, and some attacked using the 'Cantabrian circle', where riders would circle in front of an enemy, taking it in turns to throw their javelins before galloping to the rear again. A few skirmishing riders carried swords and small shields to use if forced into a melee. Thracian cavalrymen often strapped their crescent-shaped pelte shield to their backs, giving them a little protection when they withdrew, a habit that sensible neighbours would have copied.
Unit Name Persae Hippakontistai |
Main Unit Key Eas_Atr_Light_Cavalry |
Land Unit Key Eas_Atr_Light_Cavalry |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 899 |
Recruitment Cost 899 |
Upkeep Cost 180 |
14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 20 |
Range 85 |
Reload 20 |
Shots Per Minute 8 |
Ammunition 5 |
Melee Attack 30 |
11 |
├ Melee Weapon axe2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
35 |
├ Base Defence 19 |
├ Shield none |
└ Shield Defence 16 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount horse_atropatene_melee |
├ Mount Entity rome_horse_medium |
└ Mount Health 0 |
Base Morale 35 |
Abilities
Persae Hippakontistai- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill
Attributes
- Parthian Shot
This unit can fire all around and not just in-front of itself. - Fire Whilst Moving
This unit can fire when mounted and moving. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Grand Campaign |