Nizagan-i Eranshahr
(Persian Archer Spearmen)Armed with spear and bow, these troops are not well-regarded by the Greeks, having formed the bulk of the old Persian army defeated by Alexander the Great. They can hold the line against weaker infantry and cavalry. but they cannot be relied upon to put up an extended fight if the situation is not in their favor.
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
Unit Name Nizagan-i Eranshahr |
Main Unit Key Eas_Atr_Archer_Spearmen |
Land Unit Key Eas_Atr_Archer_Spearmen |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 434 |
Recruitment Cost 434 |
Upkeep Cost 87 |
8 |
├ Missile Weapon bow1 |
├ Projectile bow1 |
├ Missile Damage 8 |
├ Missile Ap Damage 0 |
└ Base Reload Time 16 |
Accuracy 5 |
Range 155 |
Reload 13 |
Shots Per Minute 4 |
Ammunition 15 |
Melee Attack 24 |
9 |
├ Melee Weapon spear1 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
33 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 16 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 40 |
Abilities
Nizagan-i Eranshahr- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign |