

Pursuit Trihemiolia - Celtic Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.Even the poorest of the tribe can fight for its honour and glory.
It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.
(Celtic Skirmishers)
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
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Unit Name Pursuit Trihemiolia - Celtic Skirmishers |
Main Unit Key Cel_Skirm_Two_Halfer |
Land Unit Key Cel_Skirm |
Naval Unit Key greek_two_halfer |
Soldiers 100 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 490 |
Recruitment Cost 490 |
Upkeep Cost 98 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 7 |
Ship Health 585 |
└ Ship greek_two_halfer |
Ship Speed 7 |
Melee Attack 8 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
Melee Defence 27 |
├ Base Defence 12 |
├ Shield celtic_missile |
└ Shield Defence 15 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 25 |
Abilities
Pursuit Trihemiolia- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Pursuit Trihemiolia- Poor hull strength
- Medium crew
- Uncatchable
- Weak ramming
- Poor boarding
- Average missile combat
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
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Harbour
(greek_port_trade_2) Level 1 ![]()
Trading Port
(greek_port_trade_3) Level 2 ![]()
Emporion
(greek_port_trade_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Caesar in Gaul | |
Hannibal at the Gates |