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Massilian Hoplites MassiliaMassilia Spear Infantry

Massilian Hoplites

The best of Greek and Celtic worlds combined to produce more than the sum of its parts.

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Massilian Hoplites

Unit Name

Massilian Hoplites

Main Unit Key

Gre_Massilian_Hoplites

Land Unit Key

Gre_Massilian_Hoplites

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

920

Recruitment Cost

920

Upkeep Cost

180

Melee Attack

36

Weapon Damage

30

├ Melee Weapon

rome_hoplite_spear_elite

├ Melee Damage Base

22

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

26

Melee Defence

57

├ Base Defence

42

├ Shield

hoplite

└ Shield Defence

15

Armour

90

├ Armour

mail_improved

├ Armour Defence

45

└ Shield Armour

45

Health

65

├ Man Entity

rome_infantry_hoplite

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

65

Abilities

Massilian Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Massilian Hoplites
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Massilian Hoplites Lv. 0 Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Garrison Buildings
Massilian Hoplites x 1 Village (Amber Shore)
Village (Amber Shore)
(greek_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(greek_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(greek_amber_4)
Level 3
City
City
(greek_city_1)
Level 0
Polis
Polis
(greek_city_2)
Level 1
Megapolis
Megapolis
(greek_city_3)
Level 2
Metropolis
Metropolis
(greek_city_4)
Level 3
Village (Glassware)
Village (Glassware)
(greek_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(greek_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(greek_glass_3)
Level 2
Colony (Master Glass Maker)
Colony (Master Glass Maker)
(greek_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(greek_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(greek_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(greek_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(greek_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(greek_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(greek_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(greek_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(greek_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(greek_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(greek_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(greek_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(greek_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(greek_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(greek_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(greek_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(greek_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(greek_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(greek_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(greek_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(greek_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(greek_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(greek_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(greek_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(greek_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(greek_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(greek_purple_dye_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(greek_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(greek_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(greek_silk_3)
Level 2
Colony (Silk Road)
Colony (Silk Road)
(greek_silk_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(greek_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(greek_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(greek_spice_3)
Level 2
Colony (Master Spice Producer)
Colony (Master Spice Producer)
(greek_spice_4)
Level 3
Village
Village
(greek_town_1)
Level 0
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Level 1
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(greek_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(greek_wine_4)
Level 3
Massilian Hoplites x 2 Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Faction Availability
Grand Campaign
Caesar in Gaul
Hannibal at the Gates