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Assault Dieres - Celtic Tribesmen MassiliaMassilia Melee Ship

Assault Dieres - Celtic Tribesmen

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

While ill-disciplined, these men are ferocious fighters in search of honour.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Celtic Tribesmen)
The Celtic client system meant that a 'freeman' was given opportunities by the tribal hierarchy. He had to serve the noble classes, but he could also earn prestige in his own right. A freeman inevitably became the follower of an aristocrat, working on the land and raising livestock. However he also had the right to bear arms and fight alongside the nobles during times of war. In combat, a Celt could prove his worth, making a reputation for himself. This system caused an appetite for battle amongst the ambitious lower classes. This did not mean that their armies were ill-disciplined or haphazard: their cavalry used 'trimarcisia', where each rider went into battle with a pair of freeman servants, ready to supply fresh mounts or replace a warrior who fell.

Assault Dieres - Celtic Tribesmen

Unit Name

Assault Dieres - Celtic Tribesmen

Main Unit Key

Cel_Tribesmen_Two

Land Unit Key

Cel_Tribesmen

Naval Unit Key

greek_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

270

Recruitment Cost

270

Upkeep Cost

54

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

501

└ Ship

greek_two

Ship Speed

6

Melee Attack

9

Weapon Damage

26

├ Melee Weapon

rome_celtic_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

52

├ Base Defence

22

├ Shield

celtic

└ Shield Defence

30

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

40

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

0

Base Morale

25

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Celtic Tribesmen
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Requires Buildings
Assault Dieres - Celtic Tribesmen Lv. 0 Shipwright
Shipwright
(greek_port_harbour_2)
Level 1
Docks
Docks
(greek_port_harbour_3)
Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Level 3
Garrison Buildings
Assault Dieres - Celtic Tribesmen x 2 Shipwright
Shipwright
(greek_port_harbour_2)
Level 1
Faction Availability
Grand Campaign
Caesar in Gaul
Hannibal at the Gates