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Pursuit Trihemiolia - Celtic Skirmishers ​マ​ッ​シ​リ​ア​マ​ッ​シ​リ​ア ​飛​び​道​具​艦

Pursuit Trihemiolia - Celtic Skirmishers

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even the poorest of the tribe can fight for its honour and glory.

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Celtic Skirmishers)
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

日本語化: JapanTotalWarとは

Pursuit Trihemiolia - Celtic Skirmishers

Unit Name

Pursuit Trihemiolia - Celtic Skirmishers

Main Unit Key

Cel_Skirm_Two_Halfer

Land Unit Key

Cel_Skirm

Naval Unit Key

greek_two_halfer

Soldiers

100

Category

Light Ship

Class

​飛​び​道​具​艦

Custom Battle Cost

490

Recruitment Cost

490

​維​持​費

98

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Ship Health

585

└ Ship

greek_two_halfer

Ship Speed

7

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

27

├ Base Defence

12

├ Shield

celtic_missile

└ Shield Defence

15

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

25

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • ​疲​労​耐​性
    ​こ​の​部​隊​は、​他​の​部​隊​よ​り​疲​労​の​影​響​を​受​け​な​い。
  • ​潜​伏 (​低​木​と​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​低​木​や​森​に​潜​伏​す​る​こ​と​が​で​き​る。

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Celtic Skirmishers
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Pursuit Trihemiolia - Celtic Skirmishers Lv. 0 ​泊​地
​泊​地
(greek_port_trade_2)
Level 1
​交​易​港
​交​易​港
(greek_port_trade_3)
Level 2
​エ​ン​ポ​リ​ウ​ム
​エ​ン​ポ​リ​ウ​ム
(greek_port_trade_4)
Level 3