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Scorpion Penteres - Celtic Slingers MassiliaMassilia Missile Ship

Scorpion Penteres - Celtic Slingers

Deadly accurate dart-throwers give these ships a significant crew-killing potential.

These slingers, eager for glory in battle, are highly effective skirmishers.

The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.

(Celtic Slingers)
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

Scorpion Penteres - Celtic Slingers

Unit Name

Scorpion Penteres - Celtic Slingers

Main Unit Key

Cel_Slingers_Five_Dbl_Scorpio

Land Unit Key

Cel_Slingers

Naval Unit Key

greek_double_scorpio_five

Soldiers

140

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

1060

Recruitment Cost

1060

Upkeep Cost

212

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Ship Health

1020

└ Ship

greek_five

Ship Speed

5

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

37

├ Base Defence

12

├ Shield

celtic_round

└ Shield Defence

25

Armour

25

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

15

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

Scorpion Penteres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Scorpion Penteres
  • Good hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Poor boarding
  • Very good missile combat
Celtic Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Scorpion Penteres - Celtic Slingers Lv. 0 Military Port
Military Port
(greek_port_military_4)
Level 3
Faction Availability
Grand Campaign
Caesar in Gaul
Hannibal at the Gates