

Elite Saxoni Javelinmen
Armoured and ready for battle, these men skirmish like no other.Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. Eastern armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blind to an infantry bulwark bearing down upon them.
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Unit Name Elite Saxoni Javelinmen |
Main Unit Key 3c_Sax_Elite_Saxon_Javelinmen |
Land Unit Key 3c_Sax_Elite_Saxon_Javelinmen |
Naval Unit Key 3c_barbarian_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 590 |
Recruitment Cost 590 |
Upkeep Cost 120 |
Missile Damage 41 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 29 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 10 |
Melee Attack 28 |
Weapon Damage 36 |
├ Melee Weapon rome_kopis |
├ Melee Damage Base 30 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
Melee Defence 41 |
├ Base Defence 16 |
├ Shield peltast_thureos |
└ Shield Defence 25 |
Armour 70 |
├ Armour mail |
├ Armour Defence 40 |
└ Shield Armour 30 |
Health 55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 60 |
Abilities
Elite Saxoni Javelinmen- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
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Carpenter
(3c_barb_craftsmen_wood_3) Level 2 ![]()
Builder's Hall
(3c_barb_craftsmen_wood_4) Level 3 |
Faction Availability | |
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Empire Divided |