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HomeHome / Total War: Rome II / Saxoni (Empire Divided) / Units / Gedriht Swordsmen
Gedriht Swordsmen Saxoni (Empire Divided)Saxoni (Empire Divided) Melee Infantry

Gedriht Swordsmen

They have sworn to fight and die for the chief.

While not as disciplined as Roman Legionaries, Rome's attempts to incorporate Germania into its empire left its mark on Germanic armies, particularly the various tribal factions settled along the borders, who served as a buffer and fought as foederati for the Romans. Surely influenced by Rome's burgeoning Legions, the Saxoni developed remarkable military organisation for a northern Germanic tribe. Warriors were grouped into warbands, each with its own chief, and were further categorised into classes. Of these, the Gedriht were the personal retainers of the chief, who swore an oath to die with their leader. The Geoguth were the youngest warriors, who formed the bulk of a warband and fought on the frontline. The Duguth were older, veteran warriors, who had earned their positions but may not have been as swift as their younger counterparts. Naturally, the best equipment was reserved for the Gedriht, while the other two classes shared what little weapons and armour were left - metal and metalworking skills were uncommon in Germania at this time. The elite warriors were also responsible for starting the baritus, the infamous, terrifying Germanic war-chant.

Gedriht Swordsmen

Unit Name

Gedriht Swordsmen

Main Unit Key

3c_Sax_Gedriht_Swordsmen

Land Unit Key

3c_Sax_Gedriht_Swordsmen

Naval Unit Key

3c_barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1310

Recruitment Cost

1310

Upkeep Cost

260

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

48

Weapon Damage

45

├ Melee Weapon

rome_celtic_longsword_elite

├ Melee Damage Base

40

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

69

├ Base Defence

39

├ Shield

celtic

└ Shield Defence

30

Armour

80

├ Armour

mail_improved

├ Armour Defence

45

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

60

Abilities

Gedriht Swordsmen
  • Shield Screen
    The unit raises their shields in a static defensive formation.
    Bracing, melee defence, shield strength
    Can't move
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Gedriht Swordsmen
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Gedriht Swordsmen Lv. 0 Bronze Furnace
Bronze Furnace
(3c_barb_artisan_bronze_4)
Level 3