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HomeHome / Total War: Rome II / Saxoni (Empire Divided) / Units / Duguth Swordsmen
Duguth Swordsmen Saxoni (Empire Divided)Saxoni (Empire Divided) Melee Infantry

Duguth Swordsmen

Veteran warriors with years of experience in raiding and killing.

While not as disciplined as Roman Legionaries, Rome's attempts to incorporate Germania into its empire left its mark on Germanic armies, particularly the various tribal factions settled along the borders, who served as a buffer and fought as foederati for the Romans. Surely influenced by Rome's burgeoning Legions, the Saxoni developed remarkable military organisation for a northern Germanic tribe. Warriors were grouped into warbands, each with its own chief, and were further categorised into classes. Of these, the Gedriht were the personal retainers of the chief, who swore an oath to die with their leader. The Geoguth were the youngest warriors, who formed the bulk of a warband and fought on the frontline. The Duguth were older, veteran warriors, who had earned their positions but may not have been as swift as their younger counterparts. Naturally, the best equipment was reserved for the Gedriht, while the other two classes shared what little weapons and armour were left - metal and metalworking skills were uncommon in Germania at this time. The elite warriors were also responsible for starting the baritus, the infamous, terrifying Germanic war-chant.

Duguth Swordsmen

Unit Name

Duguth Swordsmen

Main Unit Key

3c_Sax_Duguth_Swordsmen

Land Unit Key

3c_Sax_Duguth_Swordsmen

Naval Unit Key

3c_barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

140

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

34

Weapon Damage

40

├ Melee Weapon

rome_celtic_longsword

├ Melee Damage Base

36

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

27

Melee Defence

62

├ Base Defence

32

├ Shield

germanic_wood

└ Shield Defence

30

Armour

70

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

30

Health

55

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

50

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Duguth Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Duguth Swordsmen Lv. 0 Bronze Forge
Bronze Forge
(3c_barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(3c_barb_artisan_bronze_4)
Level 3