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Saxoni Raiders Saxoni (Empire Divided)Saxoni (Empire Divided) Melee Infantry

Saxoni Raiders

The first raid is a rite of passage, a coming of age for the Saxoni man.

Arguably the first time the 'Saxoni' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time, they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the Saxoni again, in AD 356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century AD, pressure on the Roman Empire's northern frontier, due to alarmingly-frequent Saxoni raids, led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Several branches of Saxoni, along with their neighbours the Angles and Jutes, migrated and settle in the former Roman province of Britannia, eventually becoming known as the 'English'.

Saxoni Raiders

Unit Name

Saxoni Raiders

Main Unit Key

3c_Sax_Saxon_Raiders

Land Unit Key

3c_Sax_Saxon_Raiders

Naval Unit Key

3c_barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

380

Recruitment Cost

380

Upkeep Cost

75

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

34

Weapon Damage

26

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

48

├ Base Defence

18

├ Shield

round

└ Shield Defence

30

Armour

60

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

30

Health

45

├ Man Entity

rome_infantry_medium_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

35

Abilities

No Ability

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Saxoni Raiders
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Requires Buildings
Saxoni Raiders Lv. 0 Settlement
Settlement
(3c_barb_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(3c_barb_city_2)
Level 1
Hundred
Hundred
(3c_barb_city_3)
Level 2
Industrial Oppidum
Industrial Oppidum
(3c_barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(3c_barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(3c_barb_city_tribal_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(3c_barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(3c_barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(3c_barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(3c_barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(3c_barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(3c_barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(3c_barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(3c_barb_iron_weapon_3)
Level 2
Farmstead
Farmstead
(3c_barb_town_1)
Level 0
Village
Village
(3c_barb_town_2)
Level 1
Town
Town
(3c_barb_town_3)
Level 2
Farm Pagus
Farm Pagus
(3c_barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(3c_barb_town_tribal_4)
Level 3
Farmstead (Spice Depot)
Farmstead (Spice Depot)
(barb_spice_1)
Level 0
Village (Large Spice Depot)
Village (Large Spice Depot)
(barb_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(barb_spice_3)
Level 2
Pagus (Master Spice Producer)
Pagus (Master Spice Producer)
(barb_spice_4)
Level 3