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小城镇(丝绸) 建筑




小城镇(丝绸)

罗马村落(丝绸)
罗马村镇(丝绸)
罗马市集(丝绸)
罗马乡邑(丝绸)
小城镇(丝绸)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 罗马村落(丝绸) 小城镇(丝绸) Level 1
罗马村落(丝绸)
乡邻意利投合则长盛
4 1650 所有商业产值+1% (所有区域)
本地商业生产225财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
10纺织品 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 罗马村镇(丝绸) 小城镇(丝绸) Level 2
罗马村镇(丝绸)
罗马富丽堂皇之下亦不过了了村落而已
6 2550 粮食-2 (this_region)
所有商业产值+3% (所有区域)
本地商业生产450财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
25纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 罗马市集(丝绸) 小城镇(丝绸) Level 3
罗马市集(丝绸)
英雄各有见,何必问出处
10 4350 粮食-4 (this_region)
所有商业产值+6% (所有区域)
本地商业生产900财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
60纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 罗马乡邑(丝绸) 小城镇(丝绸) Level 4
罗马乡邑(丝绸)
乡邑之所在即罗马之所在
16 9720 粮食-6 (this_region)
所有商业产值+12% (所有区域)
本地商业生产1800财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
120纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税务征集法令:
税率+3% (this_province)
振兴商业法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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