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Minor Settlement (Silk) Buildings




Minor Settlement (Silk)

Roman Hamlet (Silk)
Roman Village (Silk)
Roman Small Town (Silk)
Roman Town (Silk)
Minor Settlement (Silk)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Roman Hamlet (Silk) Minor Settlement (Silk) Level 1
Roman Hamlet (Silk)
Communities thrive and grow on common ground and interests.
4 1650 +1% wealth from all commerce (all regions)
225 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 textiles (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Roman Village (Silk) Minor Settlement (Silk) Level 2
Roman Village (Silk)
Beyond the grandeur, the Roman world is one of villages, not great cities.
6 2550 -2 food (this_region)
+3% wealth from all commerce (all regions)
450 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Roman Small Town (Silk) Minor Settlement (Silk) Level 3
Roman Small Town (Silk)
Small towns breed ambitious men.
10 4350 -4 food (this_region)
+6% wealth from all commerce (all regions)
900 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
60 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Roman Town (Silk) Minor Settlement (Silk) Level 4
Roman Town (Silk)
Wherever there is a town, there is the Roman world.
16 9720 -6 food (this_region)
+12% wealth from all commerce (all regions)
1800 wealth from local commerce (this_building)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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