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波伊 波伊 建筑

行省首府 建筑




行省首府

蛮族据点
蛮族城砦
蛮族聚落
蛮族城镇
Barbarian Economic Oppidium
Barbarian Fortified Oppidium
Barbarian Garrison Hundred
Barbarian Fortified Oppidium
Barbarian Economic Oppidium
蛮族城镇
Barbarian Trade Hundred
Barbarian Fortified Oppidium
Barbarian Economic Oppidium
蛮族城镇
行省首府
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 蛮族据点 行省首府 Level 1
蛮族据点
人心越齐,力量越大
4 2250 粮食-2 (this_region)
所有产值+5% (regions_in_this_province)
民生设施生产338财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
+0.1% All Population Classes (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
2 蛮族城砦 行省首府 Level 2
蛮族城砦
强大的部落需要坚固的房屋
6 4050 粮食-5 (this_region)
所有产值+10% (regions_in_this_province)
民生设施生产563财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
3 Barbarian Trade Hundred 行省首府 Level 3
Barbarian Trade Hundred
This city has become a crossroads of commerce and trade goods, enriching the tribe.
10 7000 城墙可用砲兵空槽+3 (this_region)
粮食-6 (this_region)
所有产值+40% (regions_in_this_province)
民生设施生产900财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)
4 Barbarian Garrison Hundred 行省首府 Level 3
Barbarian Garrison Hundred
As a bastion of the chieftan, this city stands strong against the enemy.
10 7000 城墙可用砲兵空槽+3 (this_region)
粮食-7 (this_region)
所有产值+10% (regions_in_this_province)
民生设施生产563财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-3(肮脏) (this_province)
军队招募容量+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
抵抗围攻时间+1
(港口城镇加倍) (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
军队招募容量+2 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)
5 蛮族聚落 行省首府 Level 3
蛮族聚落
高墙阻挡着诸多不速之客
10 6600 城墙可用砲兵空槽+3 (this_region)
粮食-6 (this_region)
所有产值+20% (regions_in_this_province)
民生设施生产788财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-3(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
6 Barbarian Economic Oppidium 行省首府 Level 4
Barbarian Economic Oppidium
This city has become a crossroads of commerce and trade goods, enriching the tribe.
16 12240 城墙可用砲兵空槽+6 (this_region)
粮食-10 (this_region)
所有产值+60% (regions_in_this_province)
民生设施生产1350财富 (this_building)
每回合人口增长+5 (this_province)
每回合公共秩序-10(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)
7 Barbarian Fortified Oppidium 行省首府 Level 4
Barbarian Fortified Oppidium
As a bastion of the chieftan, this city stands strong against the enemy.
16 12240 城墙可用砲兵空槽+6 (this_region)
粮食-12 (this_region)
所有产值+30% (regions_in_this_province)
民生设施生产788财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-9(肮脏) (this_province)
军队招募容量+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
抵抗围攻时间+2
(港口城镇加倍) (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+15 (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
军队招募容量+2 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+15 (this_region)
dei_corruption_hidden (this_faction)
8 蛮族城镇 行省首府 Level 4
蛮族城镇
一个男人的所有需求在这里都可以得到满足
16 10863 城墙可用砲兵空槽+6 (this_region)
粮食-10 (this_region)
所有产值+40% (regions_in_this_province)
民生设施生产1012财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
移民法令:
每回合人口增长+1 (this_province)
边界外视野范围+10 (this_region)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof8mwalls(Barbarian) (this_region)
边界外视野范围+10 (this_region)
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