Capitale provinciale |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Capitale provinciale Level 1
Ville barbare
Ensemble, nous sommes plus forts.
|
4 |
2250 |
-2 de nourriture (this_region)
+5% de richesse provenant de toutes les ressources (regions_in_this_province)
338 de richesse provenant de la subsistance (this_building)
+1 de croissance par tour (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.1% All Population Classes (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
|
|
|
2 |
|
Capitale provinciale Level 2
Ville barbare fortifiée
Une tribu robuste a besoin d'un foyer à son image.
|
6 |
4050 |
-5 de nourriture (this_region)
+10% de richesse provenant de toutes les ressources (regions_in_this_province)
563 de richesse provenant de la subsistance (this_building)
+2 de croissance par tour (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
|
|
|
3 |
|
Capitale provinciale Level 3
Barbarian Trade Hundred
This city has become a crossroads of commerce and trade goods, enriching the tribe.
|
10 |
7000 |
+3 d'artillerie contre les murs (this_region)
-6 de nourriture (this_region)
+40% de richesse provenant de toutes les ressources (regions_in_this_province)
900 de richesse provenant de la subsistance (this_building)
+4 de croissance par tour (this_province)
-4 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
+3 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)
|
|
|
4 |
|
Capitale provinciale Level 3
Barbarian Garrison Hundred
As a bastion of the chieftan, this city stands strong against the enemy.
|
10 |
7000 |
+3 d'artillerie contre les murs (this_region)
-7 de nourriture (this_region)
+10% de richesse provenant de toutes les ressources (regions_in_this_province)
563 de richesse provenant de la subsistance (this_building)
+2 de croissance par tour (this_province)
-3 d'ordre public par tour (misère) (this_province)
+2 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 de résistance au siège (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 de capacité de recrutement des armées (this_province)
+3 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)
|
|
|
5 |
|
Capitale provinciale Level 3
Hundred barbare
Les murs robustes protègent des visiteurs non désirés.
|
10 |
6600 |
+3 d'artillerie contre les murs (this_region)
-6 de nourriture (this_region)
+20% de richesse provenant de toutes les ressources (regions_in_this_province)
788 de richesse provenant de la subsistance (this_building)
+3 de croissance par tour (this_province)
-3 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
+3 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
|
|
|
6 |
|
Capitale provinciale Level 4
Barbarian Economic Oppidium
This city has become a crossroads of commerce and trade goods, enriching the tribe.
|
16 |
12240 |
+6 d'artillerie contre les murs (this_region)
-10 de nourriture (this_region)
+60% de richesse provenant de toutes les ressources (regions_in_this_province)
1350 de richesse provenant de la subsistance (this_building)
+5 de croissance par tour (this_province)
-10 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
+6 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)
|
|
|
7 |
|
Capitale provinciale Level 4
Barbarian Fortified Oppidium
As a bastion of the chieftan, this city stands strong against the enemy.
|
16 |
12240 |
+6 d'artillerie contre les murs (this_region)
-12 de nourriture (this_region)
+30% de richesse provenant de toutes les ressources (regions_in_this_province)
788 de richesse provenant de la subsistance (this_building)
+3 de croissance par tour (this_province)
-9 d'ordre public par tour (misère) (this_province)
+2 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 de résistance au siège (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+15 de champ de vision par-delà les frontières (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 de capacité de recrutement des armées (this_province)
+6 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+15 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)
|
|
|
8 |
|
Capitale provinciale Level 4
Oppidium barbare
Tout ce dont un homme peut rêver se trouve à l'intérieur.
|
16 |
10863 |
+6 d'artillerie contre les murs (this_region)
-10 de nourriture (this_region)
+40% de richesse provenant de toutes les ressources (regions_in_this_province)
1012 de richesse provenant de la subsistance (this_building)
+4 de croissance par tour (this_province)
-8 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
Édit de migration :
+1 de croissance par tour (this_province)
+10 de champ de vision par-delà les frontières (this_region)
+1 de capacité de recrutement des armées (this_province)
+6 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
|
|
|