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Strategic Port

Port of Massalia
Port of Massalia
Port of Massalia
Port of Massalia
Strategic Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port of Massalia Strategic Port Level 1
Port of Massalia
A vital port used for all purposes.
4 1650 68 a la riqueza por el comercio marítimo (this_building)
2 Port of Massalia Strategic Port Level 2
Port of Massalia
A vital port used for all purposes.
6 3150 5 alimentos (this_region)
158 a la riqueza por las manufacturas (industria) (this_building)
90 a la riqueza por el comercio marítimo (this_building)
Casco de barcos de nivel I (+5% de salud) en el reclutamiento (this_buildings_province_to_adjacent_sea_regions)
+0.5% All Population Classes (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
3 Port of Massalia Strategic Port Level 3
Port of Massalia
A vital port used for all purposes.
10 4350 8 alimentos (this_region)
315 a la riqueza por las manufacturas (industria) (this_building)
112 a la riqueza por el comercio marítimo (this_building)
-4 al orden público por miseria (this_province)
Casco de barcos de nivel I (+10% de salud) en el reclutamiento (this_buildings_province_to_adjacent_sea_regions)
Nivel de experiencia incrementado para algunas unidades (this_building)
Edicto de estímulo del comercio:
+2 de alimento por el comercio (this_province)
+0.7% All Population Classes (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
4 Port of Massalia Strategic Port Level 4
Port of Massalia
A vital port used for all purposes.
16 6660 8 alimentos (this_region)
473 a la riqueza por las manufacturas (industria) (this_building)
140 a la riqueza por el comercio marítimo (this_building)
-10 al orden público por miseria (this_province)
Casco de barcos de nivel III (+20% de salud) en el reclutamiento (this_buildings_province_to_adjacent_sea_regions)
Nivel de experiencia incrementado para algunas unidades (this_building)
[HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions)
Edicto para promover la filantropía:
-12% al coste de construcción de barcos (this_province)
Edicto de estímulo del comercio:
+2 de alimento por el comercio (this_province)
+1% All Population Classes (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
[HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions)
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