Religious | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Religious Level 1 Shrine Belief and faith bring a people together in common cause. |
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2 | 700 |
+2 Desert Nomadic cultural influence (this_region) +2 public order per turn (this_province) |
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2 |
Religious Level 2 Altar of the Sun "We must give thanks for the warming light of the sun." |
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3 | 1200 |
+2 Desert Nomadic cultural influence (this_region) -1 food (this_region) +5% wealth from culture (regions_in_this_province) +4 public order per turn (this_province) Bread and Games Edict: +10% wealth generated by cultural buildings (this_province) |
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3 |
Religious Level 2 Royal Sanctuary A shrine to honoured ancestors and rulers, and a reminder of history. |
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3 | 1900 |
+3 Desert Nomadic cultural influence (this_region) -1 food (this_region) +3 public order per turn (this_province) +2% unit morale upon recruitment (this_province) Bread and Games Edict: +5% wealth generated by all commerce buildings (this_province) |
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4 |
Religious Level 2 Shrine of Baal Hammon Ba'al's shrines are open to the sky, and do him honour. |
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3 | 1600 |
+4 Desert Nomadic cultural influence (this_region) -1 food (this_region) +4% wealth from all sources (regions_in_this_province) +3 public order per turn (this_province) Tribute Collection Edict: +2% tax rate (this_province) |
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5 |
Religious Level 3 Temple of the Sun The sun can be made to shine its light upon your life. |
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5 | 1700 |
+2 Desert Nomadic cultural influence (this_region) -3 food (this_region) +10% wealth from culture (regions_in_this_province) +8 public order per turn (this_province) Bread and Games Edict: +20% wealth generated by cultural buildings (this_province) |
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6 |
Religious Level 3 Royal Tomb Even in death, power is a statement to the people. |
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5 | 3900 |
+4 Desert Nomadic cultural influence (this_region) -4 food (this_region) +4 public order per turn (this_province) +4% unit morale upon recruitment (this_province) Bread and Games Edict: +10% wealth generated by all commerce buildings (this_province) |
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7 |
Religious Level 3 Temple of Baal Hammon Honour the god of the sky, and accept Ba'al's blessings in return. |
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5 | 3100 |
+6 Desert Nomadic cultural influence (this_region) -4 food (this_region) +8% wealth from all sources (regions_in_this_province) +4 public order per turn (this_province) Tribute Collection Edict: +4% tax rate (this_province) |
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8 |
Religious Level 4 Temple of the Great Sun "I thank thee, O supreme Sun, and you also, you other celestial beings" |
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8 | 2300 |
+2 Desert Nomadic cultural influence (this_region) -6 food (this_region) +20% wealth from culture (regions_in_this_province) +16 public order per turn (this_province) Bread and Games Edict: +30% wealth generated by cultural buildings (this_province) |
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9 |
Religious Level 4 Royal Mausoleum For great rulers, death is a reminder of greatness. |
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8 | 8000 |
+5 Desert Nomadic cultural influence (this_region) -8 food (this_region) +6 public order per turn (this_province) +8% unit morale upon recruitment (this_province) Bread and Games Edict: +20% wealth generated by all commerce buildings (this_province) |
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10 |
Religious Level 4 Precinct of Baal Hammon Sacrifice to Ba'al, and await his blessings. |
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8 | 5800 |
+8 Desert Nomadic cultural influence (this_region) -8 food (this_region) +16% wealth from all sources (regions_in_this_province) +6 public order per turn (this_province) Tribute Collection Edict: +6% tax rate (this_province) |
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11 |
Religious Level 5 Madghacen An eternal home for the Numidian kings. |
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12 | 12000 |
+8 Desert Nomadic cultural influence (this_region) -10 food (this_region) +10 public order per turn (this_province) +15% unit morale upon recruitment (this_province) Bread and Games Edict: +30% wealth generated by all commerce buildings (this_province) |
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