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Masaesyli Masaesyli Buildings

Religious Buildings




Religious

Shrine
Shrine of Baal Hammon
Temple of Baal Hammon
Precinct of Baal Hammon
Royal Sanctuary
Royal Tomb
Royal Mausoleum
Madghacen
Altar of the Sun
Temple of the Sun
Temple of the Great Sun
Religious
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Shrine Religious Level 1
Shrine
Belief and faith bring a people together in common cause.
2 700 +2 Desert Nomadic cultural influence (this_region)
+2 public order per turn (this_province)
2 Altar of the Sun Religious Level 2
Altar of the Sun
"We must give thanks for the warming light of the sun."
3 1200 +2 Desert Nomadic cultural influence (this_region)
-1 food (this_region)
+5% wealth from culture (regions_in_this_province)
+4 public order per turn (this_province)
Bread and Games Edict:
+10% wealth generated by cultural buildings (this_province)
3 Royal Sanctuary Religious Level 2
Royal Sanctuary
A shrine to honoured ancestors and rulers, and a reminder of history.
3 1900 +3 Desert Nomadic cultural influence (this_region)
-1 food (this_region)
+3 public order per turn (this_province)
+2% unit morale upon recruitment (this_province)
Bread and Games Edict:
+5% wealth generated by all commerce buildings (this_province)
4 Shrine of Baal Hammon Religious Level 2
Shrine of Baal Hammon
Ba'al's shrines are open to the sky, and do him honour.
3 1600 +4 Desert Nomadic cultural influence (this_region)
-1 food (this_region)
+4% wealth from all sources (regions_in_this_province)
+3 public order per turn (this_province)
Tribute Collection Edict:
+2% tax rate (this_province)
5 Temple of the Sun Religious Level 3
Temple of the Sun
The sun can be made to shine its light upon your life.
5 1700 +2 Desert Nomadic cultural influence (this_region)
-3 food (this_region)
+10% wealth from culture (regions_in_this_province)
+8 public order per turn (this_province)
Bread and Games Edict:
+20% wealth generated by cultural buildings (this_province)
6 Royal Tomb Religious Level 3
Royal Tomb
Even in death, power is a statement to the people.
5 3900 +4 Desert Nomadic cultural influence (this_region)
-4 food (this_region)
+4 public order per turn (this_province)
+4% unit morale upon recruitment (this_province)
Bread and Games Edict:
+10% wealth generated by all commerce buildings (this_province)
7 Temple of Baal Hammon Religious Level 3
Temple of Baal Hammon
Honour the god of the sky, and accept Ba'al's blessings in return.
5 3100 +6 Desert Nomadic cultural influence (this_region)
-4 food (this_region)
+8% wealth from all sources (regions_in_this_province)
+4 public order per turn (this_province)
Tribute Collection Edict:
+4% tax rate (this_province)
8 Temple of the Great Sun Religious Level 4
Temple of the Great Sun
"I thank thee, O supreme Sun, and you also, you other celestial beings"
8 2300 +2 Desert Nomadic cultural influence (this_region)
-6 food (this_region)
+20% wealth from culture (regions_in_this_province)
+16 public order per turn (this_province)
Bread and Games Edict:
+30% wealth generated by cultural buildings (this_province)
9 Royal Mausoleum Religious Level 4
Royal Mausoleum
For great rulers, death is a reminder of greatness.
8 8000 +5 Desert Nomadic cultural influence (this_region)
-8 food (this_region)
+6 public order per turn (this_province)
+8% unit morale upon recruitment (this_province)
Bread and Games Edict:
+20% wealth generated by all commerce buildings (this_province)
10 Precinct of Baal Hammon Religious Level 4
Precinct of Baal Hammon
Sacrifice to Ba'al, and await his blessings.
8 5800 +8 Desert Nomadic cultural influence (this_region)
-8 food (this_region)
+16% wealth from all sources (regions_in_this_province)
+6 public order per turn (this_province)
Tribute Collection Edict:
+6% tax rate (this_province)
11 Madghacen Religious Level 5
Madghacen
An eternal home for the Numidian kings.
12 12000 +8 Desert Nomadic cultural influence (this_region)
-10 food (this_region)
+10 public order per turn (this_province)
+15% unit morale upon recruitment (this_province)
Bread and Games Edict:
+30% wealth generated by all commerce buildings (this_province)
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