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Temple of Baal Hammon MasaesyliMasaesyli Religious Level 3

Temple of Baal Hammon

Honour the god of the sky, and accept Ba'al's blessings in return.

Ba’al Hammon was first among the Carthaginian gods. Depicted as a bearded man with curling ram horns, he was a sky god, responsible for storms and weather. His sphere of influence therefore was directly linked to seafaring and farming, both of which were important to a sea-going empire and a nation on the edge of a desert. His temples were always open to the sky. In Carthage itself the main sanctuary was Jebel Bu Kornein, a great hill overlooking the bay. Here incense and sacrifices were offered to Ba’al. Stories of children being sacrificed in his flames were probably wildly exaggerated by Roman writers, although Carthaginians were conscious of the need for sacrifice to be sincere. Ba’al may well have a connection to fire, as 'Hammon' may well refer to the Phoenician word for brazier.

Religious

Shrine
Shrine
(dk_num_religious_1)
Religious Level 0
Shrine of Baal Hammon
Shrine of Baal Hammon
(dk_num_religious_baal_2)
Religious Level 1
Temple of Baal Hammon
Temple of Baal Hammon
(dk_num_religious_baal_3)
Religious Level 2
Precinct of Baal Hammon
Precinct of Baal Hammon
(dk_num_religious_baal_4)
Religious Level 3
Royal Sanctuary
Royal Sanctuary
(dk_num_religious_royal_2)
Religious Level 1
Royal Tomb
Royal Tomb
(dk_num_religious_royal_3)
Religious Level 2
Royal Mausoleum
Royal Mausoleum
(dk_num_religious_royal_4)
Religious Level 3
Madghacen
Madghacen
(dk_num_religious_royal_5)
Religious Level 4
Altar of the Sun
Altar of the Sun
(dk_num_religious_sun_2)
Religious Level 1
Temple of the Sun
Temple of the Sun
(dk_num_religious_sun_3)
Religious Level 2
Temple of the Great Sun
Temple of the Great Sun
(dk_num_religious_sun_4)
Religious Level 3
Temple of Baal Hammon

Building Name

Temple of Baal Hammon

Level Name

dk_num_religious_baal_3

Building Chain

Religious

Building Level

3

Create Time

5

Create Cost

3100

Effects

+6 Desert Nomadic cultural influence (this_region)
-4 food (this_region)
+8% wealth from all sources (regions_in_this_province)
+4 public order per turn (this_province)
Tribute Collection Edict:
+4% tax rate (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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