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Cohort Barracks Rome (Empire Divided)Rome (Empire Divided) Military (Recruitment) Level 2

Cohort Barracks

Legionaries must be housed and trained, so that they may stand in harm's way.

The greatness of Rome's army lay in training, tactics and the spirit of the people. Before the Second Samnite War in 315BC the Romans fought as a phalanx. As they suffered heavy defeats on difficult terrain a more manoeuvrable maniple system was adapted from the Samnites' tactics. Three divisions replaced the phalanx in battle: the young hastati in the front, the experienced principes as the main line and lastly the veteran triarii at the rear. This tactical system served Rome well until new enemies and new economic realities weakened it. Consul Gaius Marius made dramatic changes when he reformed the whole Roman army, creating what is now seen as the 'classic' Roman Legion as the basic battle force. His system proved extremely effective and was adopted by successive generations of leaders. It was the Marian Legions that went on to conquer the known world...

Military (Recruitment)

Field of Mars
Field of Mars
(3c_rome_military_1)
Military (Recruitment) Level 0
Cohort Barracks
Cohort Barracks
(3c_rome_military_2)
Military (Recruitment) Level 1
Legionary Barracks
Legionary Barracks
(3c_rome_military_3)
Military (Recruitment) Level 2
Cavalry Barracks
Cavalry Barracks
(3c_rome_military_cavalry_4)
Military (Recruitment) Level 3
Castrum Stativum
Castrum Stativum
(3c_rome_military_infantry_4)
Military (Recruitment) Level 3
Cohort Barracks

Building Name

Cohort Barracks

Level Name

3c_rome_military_2

Building Chain

Military (Recruitment)

Building Level

2

Create Time

3

Create Cost

1200

Effects

-2 food (this_region)

Provides Garrison Army

160 Cohors
Cohors
(3c_Rom_Cohors)
Melee Infantry
160 Pikemen
Pikemen
(3c_Rom_Pikemen)
Pike Infantry
120 Slingers
Slingers
(3c_Rom_Slingers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Cohors
Melee Infantry / Melee Infantry / (3c_Rom_Cohors)
Cohors
The building blocks of an army.
160 680 680 47 34 14 48 75 55 50
2
80 Equites
Cavalry / Melee Cavalry / (3c_Rom_Equites)
Equites
The cavalry elite of Roman society can be among its most effective defenders.
80 500 500 33 25 29 32 70 75 40
3
80 Equites Dalmatarum
Cavalry / Melee Cavalry / (3c_Rom_Equites_Dalmatarum)
Equites Dalmatarum
Roman cavalry power is often the decisive factor in Imperial victories.
80 590 590 30 25 25 32 40 75 40
4
80 Horse Archers
Cavalry / Missile Cavalry / (3c_Rom_Horse_Archers)
Horse Archers
Horse archers can cut enemy units down to size without getting too close.
80 430 430 40 125 6 13 10 24 4 12 10 75 40
5
160 Pikemen
Melee Infantry / Pike Infantry / (3c_Rom_Pikemen)
Pikemen
A phalanx armed with pikes presents a formidable threat.
160 500 500 34 24 7 25 65 55 45
6
120 Slingers
Missile Infantry / Missile Infantry / (3c_Rom_Slingers)
Slingers
A good slinger can make the humble rock as effective a projectile as the javelin.
120 280 280 20 150 7 25 8 24 3 22 20 45 25
7
160 Vigiles
Melee Infantry / Spear Infantry / (3c_Rom_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 13 25 11 54 45 45 30
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