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Cohors Rome (Empire Divided)Rome (Empire Divided) Melee Infantry

Cohors

The building blocks of an army.

The Roman army was heavily structured, from the highest position down to the individual man. 'Legion' was the name most associated with Roman forces, but in reality groups of 'cohors' were formed and becoming the basic tactical unit around which all Roman infantry divisions were formed. The cohor was first used during the Second Punic War, becoming solidified following the military reforms of Gaius Marius in 107BC, and then codified in the 1st century AD. Each cohor consisted of several 'centuries' of eighty fighting men and twenty administrators, multiples of which built a Legion. Cohors also served specific purposes, such as the nine 'Cohors Praetoriae' - the legendary Praetorians who defended many Emperors, and toppled many others, until their replacement in AD312 following Constantine's military reforms.

Cohors

Unit Name

Cohors

Main Unit Key

3c_Rom_Cohors

Land Unit Key

3c_Rom_Cohors

Naval Unit Key

3c_pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

680

Recruitment Cost

680

Upkeep Cost

135

Missile Damage

30

├ Missile Weapon

rome_pilum_heavy

├ Projectile

pilum_heavy

├ Missile Damage

20

├ Missile Ap Damage

10

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

47

Weapon Damage

34

├ Melee Weapon

rome_spatha

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

48

├ Base Defence

23

├ Shield

oval

└ Shield Defence

25

Armour

75

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

35

Health

55

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

50

Abilities

Cohors
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Cohors
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Cohors Lv. 0 Cohort Barracks
Cohort Barracks
(3c_rome_military_2)
Level 1
Legionary Barracks
Legionary Barracks
(3c_rome_military_3)
Level 2
Cavalry Barracks
Cavalry Barracks
(3c_rome_military_cavalry_4)
Level 3
Castrum Stativum
Castrum Stativum
(3c_rome_military_infantry_4)
Level 3
Garrison Buildings
Cohors x 1 Cohortes Urbanae
Cohortes Urbanae
(3c_rome_administration_security_3)
Level 2
City
City
(3c_rome_city_1)
Level 0
Civil Colonia
Civil Colonia
(3c_rome_city_civil_2)
Level 1
Civil Municipium
Civil Municipium
(3c_rome_city_civil_3)
Level 2
Civil Urbs
Civil Urbs
(3c_rome_city_civil_4)
Level 3
Garrison Urbs
Garrison Urbs
(3c_rome_city_garrison_4)
Level 3
Cohort Barracks
Cohort Barracks
(3c_rome_military_2)
Level 1
Auxiliary Garrison
Auxiliary Garrison
(3c_rome_military_aux_3)
Level 2