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HomeHome / Divide et Impera / Massyli (Hannibal at the Gates) / Buildings / Grain Silo
Grain Silo Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Agricultural Level 3

Grain Silo

A tall silo and libations to the rat god ensure bountiful grain supplies.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Agricultural

Nomad Camps
Nomad Camps
(rom_EASTERN_outskirts_minor_1)
Agricultural Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_EASTERN_Warbreed_2)
Agricultural Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_EASTERN_Warbreed_3)
Agricultural Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_EASTERN_Warbreed_4)
Agricultural Level 3
Farm
Farm
(rom_EASTERN_outskirts_minor_farming_2)
Agricultural Level 1
Irrigated Farm
Irrigated Farm
(rom_EASTERN_outskirts_minor_farming_3)
Agricultural Level 2
Farm Estate
Farm Estate
(rom_EASTERN_outskirts_minor_farming_4)
Agricultural Level 3
Qanat
Qanat
(rom_EASTERN_outskirts_minor_water_2)
Agricultural Level 1
Well
Well
(rom_EASTERN_outskirts_minor_water_3)
Agricultural Level 2
Fountain
Fountain
(rom_EASTERN_outskirts_minor_water_4)
Agricultural Level 3
Grain Pits
Grain Pits
(east_agriculture_granary_2)
Agricultural Level 1
Grain Silo
Grain Silo
(east_agriculture_granary_3)
Agricultural Level 2
Granary
Granary
(east_agriculture_granary_4)
Agricultural Level 3
Grain Silo

Building Name

Grain Silo

Level Name

east_agriculture_granary_3

Building Chain

Agricultural

Building Level

3

Create Time

10

Create Cost

3750

Require Technology

Crop Rotation
Crop Rotation

Effects

3 food (this_region)
300 wealth from farming (agriculture) (this_building)
+6% army replenishment (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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