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Home导航 / Divide et Impera / Massyli (Hannibal at the Gates) / 建筑 / Grain Silo
Grain Silo Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) 农业 Level 3

Grain Silo

A tall silo and libations to the rat god ensure bountiful grain supplies.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

汉化补丁: 3DM蒹葭汉化组

农业

游牧营地
游牧营地
(rom_EASTERN_outskirts_minor_1)
农业 Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_EASTERN_Warbreed_2)
农业 Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_EASTERN_Warbreed_3)
农业 Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_EASTERN_Warbreed_4)
农业 Level 3
农场
农场
(rom_EASTERN_outskirts_minor_farming_2)
农业 Level 1
灌溉田地
灌溉田地
(rom_EASTERN_outskirts_minor_farming_3)
农业 Level 2
私营田地
私营田地
(rom_EASTERN_outskirts_minor_farming_4)
农业 Level 3
坎儿井
坎儿井
(rom_EASTERN_outskirts_minor_water_2)
农业 Level 1
水井
水井
(rom_EASTERN_outskirts_minor_water_3)
农业 Level 2
人工喷泉
人工喷泉
(rom_EASTERN_outskirts_minor_water_4)
农业 Level 3
Grain Pits
Grain Pits
(east_agriculture_granary_2)
农业 Level 1
Grain Silo
Grain Silo
(east_agriculture_granary_3)
农业 Level 2
Granary
Granary
(east_agriculture_granary_4)
农业 Level 3
Grain Silo

Building Name

Grain Silo

Level Name

east_agriculture_granary_3

Building Chain

农业

Building Level

3

Create Time

10

Create Cost

3750

Require Technology

轮作套种
轮作套种

Effects

3粮食 (this_region)
农业生产300财富 (this_building)
军队补员+6% (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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