Agricultural | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Agricultural Level 1 Nomad Camps Life-giving water: always a welcome thing. |
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2 | 1200 |
2 food (this_region) 60 wealth from farming (agriculture) (this_building) +2% unit replenishment (regions_in_this_province) +0.1% 3rd Class Citizen (this_building) Export Food Edict: -1 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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2 |
Agricultural Level 2 Grain Pits Sink it deep, keep it dry. Never go hungry. |
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6 | 2400 |
2 food (this_region) 150 wealth from farming (agriculture) (this_building) +3% army replenishment (regions_in_this_province) +0.1% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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3 |
Agricultural Level 2 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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6 | 1500 |
-2 food (this_province) 150 wealth from livestock (agriculture) (this_building) -3% cavalry unit recruitment cost (this_province) +2% cavalry charge bonus upon recruitment (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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4 |
Agricultural Level 2 Qanat Underground channels can securely carry water vast distances. |
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6 | 1800 |
+3% wealth from agriculture (regions_in_this_province) +1 growth per turn (this_province) +3% unit replenishment (regions_in_this_province) -5% provincial income (building upkeep) (regions_in_this_province) |
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5 |
Agricultural Level 2 Farm The humble farmer carries everyone on his back. |
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4 | 1650 |
5 food (this_region) 75 wealth from farming (agriculture) (this_building) +0.1% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
Agricultural Level 3 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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10 | 2400 |
-4 food (this_province) 300 wealth from livestock (agriculture) (this_building) -6% cavalry unit recruitment cost (this_province) +5% cavalry charge bonus upon recruitment (this_province) +0.2% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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7 |
Agricultural Level 3 Well Precious water for all the community. |
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10 | 2850 |
-3 food (this_region) +5% wealth from agriculture (regions_in_this_province) +1 growth per turn (this_province) +1 public order per turn (sanitation) (this_province) +4% unit replenishment (regions_in_this_province) -8% provincial income (building upkeep) (regions_in_this_province) |
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8 |
Agricultural Level 3 Irrigated Farm With careful planning, water brings abundance. |
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8 | 2400 |
8 food (this_region) 105 wealth from farming (agriculture) (this_building) -4 public order(squalor) (this_province) +0.2% 1st Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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9 |
Agricultural Level 3 Grain Silo A tall silo and libations to the rat god ensure bountiful grain supplies. |
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10 | 3750 |
3 food (this_region) 300 wealth from farming (agriculture) (this_building) +6% army replenishment (regions_in_this_province) +0.2% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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10 |
Agricultural Level 4 Fountain Water, in abundance, brings joy as well as life. |
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16 | 6120 |
-6 food (this_region) +8% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) +5% unit replenishment (regions_in_this_province) Bread and Games Edict: +1 growth per turn (this_province) -10% provincial income (building upkeep) (regions_in_this_province) |
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11 |
Agricultural Level 4 Farm Estate From abundance comes wealth. |
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12 | 4320 |
15 food (this_region) 150 wealth from farming (agriculture) (this_building) -10 public order(squalor) (this_province) Bread and Games Edict: 1 food (this_province) +0.3% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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12 |
Agricultural Level 4 Granary A splendid granary is the true temple of Mithra. |
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16 | 5700 |
4 food (this_region) 400 wealth from farming (agriculture) (this_building) +9% army replenishment (regions_in_this_province) +0.3% 2nd Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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13 |
Agricultural Level 4 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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16 | 4140 |
-6 food (this_province) 450 wealth from livestock (agriculture) (this_building) -12% cavalry unit recruitment cost (this_province) +8% cavalry charge bonus upon recruitment (this_province) Bread and Games Edict: 1 food (this_province) +0.3% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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