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HomeHome / Divide et Impera / Massalia (Hannibal at the Gates) / Buildings / Limited Warhorse Breeding
Limited Warhorse Breeding Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Agricultural Level 3

Limited Warhorse Breeding

Even a small settlement can encourage the breeding and trade of these rare horses.

Agricultural

Homestead
Homestead
(rom_HELLENIC_outskirts_minor_1)
Agricultural Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_2)
Agricultural Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_3)
Agricultural Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_4)
Agricultural Level 3
Herding Ground
Herding Ground
(rom_HELLENIC_outskirts_minor_cattle_2)
Agricultural Level 1
Cattle Pens
Cattle Pens
(rom_HELLENIC_outskirts_minor_cattle_3)
Agricultural Level 2
Cattle Ranch
Cattle Ranch
(rom_HELLENIC_outskirts_minor_cattle_4)
Agricultural Level 3
Farm
Farm
(rom_HELLENIC_outskirts_minor_grain_2)
Agricultural Level 1
Irrigation Ditches
Irrigation Ditches
(rom_HELLENIC_outskirts_minor_grain_3)
Agricultural Level 2
Landed Estates
Landed Estates
(rom_HELLENIC_outskirts_minor_grain_4)
Agricultural Level 3
Grain Pits
Grain Pits
(greek_agriculture_granary_2)
Agricultural Level 1
Storage Room
Storage Room
(greek_agriculture_granary_3)
Agricultural Level 2
Granary
Granary
(greek_agriculture_granary_4)
Agricultural Level 3
Limited Warhorse Breeding

Building Name

Limited Warhorse Breeding

Level Name

rom_HELLENISTIC_Warbreed_3

Building Chain

Agricultural

Building Level

3

Create Time

10

Create Cost

2400

Require Resource

Warhorse

Require Technology

Land Reclamation
Land Reclamation

Effects

-4 food (this_province)
250 wealth from livestock (agriculture) (this_building)
+5% cavalry charge bonus upon recruitment (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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