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Grain Pits Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Agricultural Level 2

Grain Pits

The most important building within a settlement, without which life cannot flourish.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Agricultural

Homestead
Homestead
(rom_HELLENIC_outskirts_minor_1)
Agricultural Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_2)
Agricultural Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_3)
Agricultural Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_4)
Agricultural Level 3
Herding Ground
Herding Ground
(rom_HELLENIC_outskirts_minor_cattle_2)
Agricultural Level 1
Cattle Pens
Cattle Pens
(rom_HELLENIC_outskirts_minor_cattle_3)
Agricultural Level 2
Cattle Ranch
Cattle Ranch
(rom_HELLENIC_outskirts_minor_cattle_4)
Agricultural Level 3
Farm
Farm
(rom_HELLENIC_outskirts_minor_grain_2)
Agricultural Level 1
Irrigation Ditches
Irrigation Ditches
(rom_HELLENIC_outskirts_minor_grain_3)
Agricultural Level 2
Landed Estates
Landed Estates
(rom_HELLENIC_outskirts_minor_grain_4)
Agricultural Level 3
Grain Pits
Grain Pits
(greek_agriculture_granary_2)
Agricultural Level 1
Storage Room
Storage Room
(greek_agriculture_granary_3)
Agricultural Level 2
Granary
Granary
(greek_agriculture_granary_4)
Agricultural Level 3
Grain Pits

Building Name

Grain Pits

Level Name

greek_agriculture_granary_2

Building Chain

Agricultural

Building Level

2

Create Time

6

Create Cost

2400

Effects

2 food (this_region)
150 wealth from farming (agriculture) (this_building)
+3% army replenishment (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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