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Herding Ground Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Agricultural Level 2

Herding Ground

Animals are prized for their milk, hides and wool as well as their meat.

Animal husbandry was important in the Hellenic world, as both manufacturing and trade increased. Animals such as goats and sheep were the most common livestock, but cattle were reared where resources and land would permit. Cattle were prized not simply for their meat, but as beasts of burden and for their hides. In contrast, horses were highly valued as mounts and their breeding was limited to the nobility and wealthy landowners that could afford to set aside land. Thessaly, with its ample plains, was well regarded for its horses; Thessalian cavalry had a proven reputation in Alexander the Great's army.

Agricultural

Homestead
Homestead
(rom_HELLENIC_outskirts_minor_1)
Agricultural Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_2)
Agricultural Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_3)
Agricultural Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_HELLENISTIC_Warbreed_4)
Agricultural Level 3
Herding Ground
Herding Ground
(rom_HELLENIC_outskirts_minor_cattle_2)
Agricultural Level 1
Cattle Pens
Cattle Pens
(rom_HELLENIC_outskirts_minor_cattle_3)
Agricultural Level 2
Cattle Ranch
Cattle Ranch
(rom_HELLENIC_outskirts_minor_cattle_4)
Agricultural Level 3
Farm
Farm
(rom_HELLENIC_outskirts_minor_grain_2)
Agricultural Level 1
Irrigation Ditches
Irrigation Ditches
(rom_HELLENIC_outskirts_minor_grain_3)
Agricultural Level 2
Landed Estates
Landed Estates
(rom_HELLENIC_outskirts_minor_grain_4)
Agricultural Level 3
Grain Pits
Grain Pits
(greek_agriculture_granary_2)
Agricultural Level 1
Storage Room
Storage Room
(greek_agriculture_granary_3)
Agricultural Level 2
Granary
Granary
(greek_agriculture_granary_4)
Agricultural Level 3
Herding Ground

Building Name

Herding Ground

Level Name

rom_HELLENIC_outskirts_minor_cattle_2

Building Chain

Agricultural

Building Level

2

Create Time

4

Create Cost

1800

Effects

3 food (this_region)
120 wealth from livestock (agriculture) (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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