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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) Buildings

Agricultural Buildings




Agricultural

Homestead
Limited Warhorse Breeding
Limited Warhorse Breeding
Limited Warhorse Breeding
Herding Ground
Cattle Pens
Cattle Ranch
Farm
Irrigation Ditches
Landed Estates
Grain Pits
Storage Room
Granary
Agricultural
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Homestead Agricultural Level 1
Homestead
The land breeds men fit for the fight: strong of arm and will.
2 1200 3 food (this_region)
60 wealth from farming (agriculture) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Grain Pits Agricultural Level 2
Grain Pits
The most important building within a settlement, without which life cannot flourish.
6 2400 2 food (this_region)
150 wealth from farming (agriculture) (this_building)
+3% army replenishment (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
3 Limited Warhorse Breeding Agricultural Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 food (this_province)
150 wealth from livestock (agriculture) (this_building)
+2% cavalry charge bonus upon recruitment (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
4 Farm Agricultural Level 2
Farm
Farms and small estates provide food for the majority of the people.
4 1650 5 food (this_region)
75 wealth from farming (agriculture) (this_building)
+1% unit replenishment (regions_in_this_province)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 Herding Ground Agricultural Level 2
Herding Ground
Animals are prized for their milk, hides and wool as well as their meat.
4 1800 3 food (this_region)
120 wealth from livestock (agriculture) (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding Agricultural Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -4 food (this_province)
250 wealth from livestock (agriculture) (this_building)
+5% cavalry charge bonus upon recruitment (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Irrigation Ditches Agricultural Level 3
Irrigation Ditches
Water increases crop production and improves the soil.
8 2550 9 food (this_region)
90 wealth from farming (agriculture) (this_building)
-4 public order(squalor) (this_province)
+4% unit replenishment (regions_in_this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
8 Cattle Pens Agricultural Level 3
Cattle Pens
Animals require large areas of land to be given over for their care.
8 2850 5 food (this_region)
250 wealth from livestock (agriculture) (this_building)
-4 public order(squalor) (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
2 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 Storage Room Agricultural Level 3
Storage Room
A place for mercantile activity, as well as grain storage.
10 3750 3 food (this_region)
250 wealth from farming (agriculture) (this_building)
+6% army replenishment (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Landed Estates Agricultural Level 4
Landed Estates
Great estates centralise ownership, bringing vast areas under the control of a few.
12 5040 18 food (this_region)
135 wealth from farming (agriculture) (this_building)
-10 public order(squalor) (this_province)
+3% unit replenishment (regions_in_this_province)
Bread and Games Edict:
1 food (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
11 Cattle Ranch Agricultural Level 4
Cattle Ranch
Great herds of sheep, goats and cattle drive out simple farmers.
12 4860 8 food (this_region)
350 wealth from livestock (agriculture) (this_building)
-10 public order(squalor) (this_province)
Bread and Games Edict:
2 food (this_province)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
12 Granary Agricultural Level 4
Granary
A splendid granary is the true temple of Demeter.
16 5700 4 food (this_region)
350 wealth from farming (agriculture) (this_building)
+9% army replenishment (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding Agricultural Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -6 food (this_province)
350 wealth from livestock (agriculture) (this_building)
+8% cavalry charge bonus upon recruitment (this_province)
Bread and Games Edict:
1 food (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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