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Eastern Small Town Pontos (Imperator Augustus)Pontos (Imperator Augustus) Minor Settlement (Market) Level 3

Eastern Small Town

A thriving community with trade to attract new settlers.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Market)

Eastern Hamlet
Eastern Hamlet
(rom_EASTERN_city_minor_township_1)
Minor Settlement (Market) Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement (Market) Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement (Market) Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement (Market) Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement (Market) Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement (Market) Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement (Market) Level 3
Eastern Small Town

Building Name

Eastern Small Town

Level Name

rom_EASTERN_city_minor_township_3

Building Chain

Minor Settlement (Market)

Building Level

3

Create Time

10

Create Cost

4050

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
282 wealth from subsistence (this_building)
90 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
Eastern Spearmen
(GAR_Eas_Garrisoned_Spearmen)
Spear Infantry
175 Eastern Archers
175 Eastern Archers
175 Eastern Archers
175 Eastern Archers
Eastern Archers
(GAR_Eas_Local_Archers)
Missile Infantry
200 Eastern Militia
200 Eastern Militia
200 Eastern Militia
200 Eastern Militia
200 Eastern Militia
Eastern Militia
(GAR_Eas_Local_Militia)
Spear Infantry

Recruitable Units

No Recruitable Units
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