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Stadtzentrum Gebäude




Stadtzentrum

Öffentliches Forum
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Circus Maximus
Amphitheater
Gladiatorenschule
Circus
Circus Maximus
Kolosseum
Viehhändler
Schlachthaus
Forum Boarium
Feinkosthandel
Taberna
Forum Cuppedinis
Bibliothek
Archive
Skriptorium
Sklavenhandel
Graecostadium
Central Slave Complex
Weinhändler
Weinhandel
Forum Vinarium
Stadtzentrum
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Öffentliches Forum Stadtzentrum Level 1
Öffentliches Forum
Das Forum ist mehr als nur ein Marktplatz; es ist der Mittelpunkt der Gesellschaft.
4 1200 75 Wohlstand durch Unterhaltung (Kultur) (this_building)
+1 öffentliche Ordnung pro Runde (this_province)
+0.1% All Population Classes (this_building)
2 Warhorse Pens Stadtzentrum Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5% Wohlstand durch Landwirtschaft (regions_in_this_province)
150 Wohlstand durch lokalen Handel (this_building)
-3% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe I (+5% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Feinkosthandel Stadtzentrum Level 2
Feinkosthandel
Was wäre ein Römer ohne die Köstlichkeiten, die seinen Tisch schmücken?
6 1950 4 Nahrung (this_region)
+5% Wohlstand durch Landwirtschaft (regions_in_this_province)
75 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Weinhändler Stadtzentrum Level 2
Weinhändler
Hicks!
6 2700 +5% Wohlstand aus allem Handel (regions_in_this_province)
300 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+5% Zolleinkommen durch Handelsabkommen (this_faction)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
5 Viehhändler Stadtzentrum Level 2
Viehhändler
Fleisch bleibt am frischesten, wenn es noch lebt.
6 2400 +10% Wohlstand durch Vieh (Landwirtschaft) (regions_in_this_province)
180 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
Requires the Livestock resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
6 Sklavenhandel Stadtzentrum Level 2
Sklavenhandel
Sklaven sind die Sehnen eines Reiches. Ohne sie kann man nichts erreichen.
6 4650 +5% Wohlstand durch Industrie (regions_in_this_province)
75 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+25% Wohlstand durch Sklaven (this_province)
-5% Baukosten (regions_in_this_province)
-2 Sklavenunruhe (this_province)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
7 Supply Pit Stadtzentrum Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 +10% Wohlstand durch Landwirtschaft (regions_in_this_province)
112 Wohlstand durch Subsistenz (this_building)
+2% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
8 Bibliothek Stadtzentrum Level 2
Bibliothek
Eine Bibliothek ist das Gedächtnis eines ganzen Volkes.
6 1800 75 Wohlstand durch Unterhaltung (Kultur) (this_building)
+5% Forschungsrate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Amphitheater Stadtzentrum Level 2
Amphitheater
Es entspricht der Tugend eines guten römischen Lebens, dem Tod mit Würde entgegenzutreten.
6 2250 75 Wohlstand durch Unterhaltung (Kultur) (this_building)
+6 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Warhorse Breeder Stadtzentrum Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 Nahrung (this_region)
+10% Wohlstand durch Landwirtschaft (regions_in_this_province)
250 Wohlstand durch lokalen Handel (this_building)
-4% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe II (+10% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Taberna Stadtzentrum Level 3
Taberna
Feine Speisen und eine guter Trunk gehören zu einer Zivilisation.
10 2700 7 Nahrung (this_region)
+10% Wohlstand durch Landwirtschaft (regions_in_this_province)
100 Wohlstand durch lokalen Handel (this_building)
-4 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Weinhandel Stadtzentrum Level 3
Weinhandel
Ein ehrlicher Weinhändler trinkt mit Freuden seine eigenen Waren.
10 5700 +10% Wohlstand aus allem Handel (regions_in_this_province)
500 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10% Zolleinkommen durch Handelsabkommen (this_faction)
+2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
13 Schlachthaus Stadtzentrum Level 3
Schlachthaus
Der Appetit des Volkes muss befriedigt werden.
10 4800 +20% Wohlstand durch Vieh (Landwirtschaft) (regions_in_this_province)
400 Wohlstand durch lokalen Handel (this_building)
-4 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
14 Graecostadium Stadtzentrum Level 3
Graecostadium
Ein griechischer Sklave hat nicht nur starke Arme, sondern auch einen guten Verstand.
10 8925 -4 Nahrung (this_region)
+10% Wohlstand durch Landwirtschaft (regions_in_this_province)
+7% Wohlstand durch Industrie (regions_in_this_province)
120 Wohlstand durch lokalen Handel (this_building)
-3 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+50% Wohlstand durch Sklaven (this_province)
-10% Baukosten (regions_in_this_province)
-3 Sklavenunruhe (this_province)
Erlass zur Stimulation von Handel:
-10 Sklavenunruhe (this_province)
+0.5% 3rd Class Citizen (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
15 Supply Warehouse Stadtzentrum Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3 Nahrung (this_region)
+20% Wohlstand durch Landwirtschaft (regions_in_this_province)
140 Wohlstand durch Subsistenz (this_building)
+4% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 Belagerungszeit (this_region)
-20% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
16 Archive Stadtzentrum Level 3
Archive
Wenn alles aufgeschrieben und nicht vergessen wird, kann eine Gesellschaft organisiert werden.
10 2850 -4 Nahrung (this_region)
120 Wohlstand durch Unterhaltung (Kultur) (this_building)
+10% Forschungsrate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Gladiatorenschule Stadtzentrum Level 3
Gladiatorenschule
Gepeitscht, verbrannt und den Umgang mit der Klinge gelernt.
10 6000 -4 Nahrung (this_region)
150 Wohlstand durch Unterhaltung (Kultur) (this_building)
+12 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Forum Cuppedinis Stadtzentrum Level 4
Forum Cuppedinis
Wenn man es nicht kaufen kann, wollte man es gar nicht erst essen.
16 5580 13 Nahrung (this_region)
+20% Wohlstand durch Landwirtschaft (regions_in_this_province)
125 Wohlstand durch lokalen Handel (this_building)
-10 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Handelsanreizerlass: +10% Wohlstand aus allen Handelsgebäuden (this_province)
+0.7% 2nd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
19 Forum Vinarium Stadtzentrum Level 4
Forum Vinarium
Trauben wachsen überall, doch Wein fließt nur, wo man ihn kauft.
16 13005 +15% Wohlstand aus allem Handel (regions_in_this_province)
650 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+20% Zolleinkommen durch Handelsabkommen (this_faction)
Panem et circenses-Erlass:
+4 öffentliche Ordnung (this_province)
Erlass zur Stimulation von Handel:
+4 öffentliche Ordnung durch Luxusgüter (this_province)
+3% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
20 Forum Boarium Stadtzentrum Level 4
Forum Boarium
Wenn es vier Beine hat, kann ein Gourmet es hier finden.
16 10557 +40% Wohlstand durch Vieh (Landwirtschaft) (regions_in_this_province)
780 Wohlstand durch lokalen Handel (this_building)
-10 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Erlass zur Stimulation von Handel:
+3 Nahrung durch Handel (this_province)
+2% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
21 Supply Complex Stadtzentrum Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8 Nahrung (this_region)
+30% Wohlstand durch Landwirtschaft (regions_in_this_province)
180 Wohlstand durch Subsistenz (this_building)
+6% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 Belagerungszeit (this_region)
-40% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
Panem et circenses-Erlass:
+3 Wachstum pro Runde (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
22 Skriptorium Stadtzentrum Level 4
Skriptorium
Jede Kopie eines Buches stärkt die Zivilisation.
16 6300 -10 Nahrung (this_region)
180 Wohlstand durch Unterhaltung (Kultur) (this_building)
+20% Forschungsrate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Erlass zur Romanisierung:
+2 Anpassung an die lateinische Kultur (this_province)
+2% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
23 Circus Stadtzentrum Level 4
Circus
Im Sand findet sich Blut und Ruhm, und alle können es sehen.
16 11628 -10 Nahrung (this_region)
270 Wohlstand durch Unterhaltung (Kultur) (this_building)
+24 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Panem et circenses:
+20% Wohlstand durch kulturelle Gebäude (this_province)
Panem et circenses-Erlass:
+4 öffentliche Ordnung (this_province)
+0.7% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Central Slave Complex Stadtzentrum Level 4
Central Slave Complex
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 Nahrung (this_region)
+15% Wohlstand durch Landwirtschaft (regions_in_this_province)
+10% Wohlstand durch Industrie (regions_in_this_province)
180 Wohlstand durch lokalen Handel (this_building)
-6 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+75% Wohlstand durch Sklaven (this_province)
-10% Baukosten (regions_in_this_province)
-4 Sklavenunruhe (this_province)
Erlass zur Stimulation von Handel:
+15% Wohlstand durch Sklaven (this_province)
Erlass zur Stimulation von Handel:
Moderate Verringerung des Rückgangs der Sklavenbevölkerung (this_province)
Erlass zur Stimulation von Handel:
-20 Sklavenunruhe (this_province)
+0.7% 3rd Class Citizen (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
25 Warhorse Ranch Stadtzentrum Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 Nahrung (this_building)
+15% Wohlstand durch Landwirtschaft (regions_in_this_province)
400 Wohlstand durch lokalen Handel (this_building)
-8% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe III (+20% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
26 Kolosseum Stadtzentrum Level 5
Kolosseum
Was ist wichtiger: Getreide für Brot oder Sand in der Arena?
24 19845 500 Wohlstand durch Unterhaltung (Kultur) (this_building)
+15 öffentliche Ordnung pro Runde (this_province)
+2 Erfahrung für neue Streiter (alle Provinzen)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Panem et circenses:
+35% Wohlstand durch kulturelle Gebäude (this_province)
Erntesteuererlass:
+5 auf öffentliche Ordnung durch Steuerernte (this_province)
+1% 3rd Class Citizen (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
27 Circus Maximus Stadtzentrum Level 5
Circus Maximus
Es ist mehr als ein Wettrennen: Unterstützung ist Leben, Tod und ewig währende Treue...
24 20655 200 Wohlstand durch Unterhaltung (Kultur) (this_building)
+37 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10% Moral der Kavallerie bei der Rekrutierung (local province)
Panem et circenses:
+35% Wohlstand durch kulturelle Gebäude (this_province)
Erntesteuererlass:
+5 auf öffentliche Ordnung durch Steuerernte (this_province)
+1% 3rd Class Citizen (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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