Rom Fraktion
Stadtzentrum | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Stadtzentrum Level 1 Öffentliches Forum Das Forum ist mehr als nur ein Marktplatz; es ist der Mittelpunkt der Gesellschaft. |
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4 | 1200 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +1 öffentliche Ordnung pro Runde (this_province) +0.1% All Population Classes (this_building) |
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2 |
Stadtzentrum Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
+5% Wohlstand durch Landwirtschaft (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) -3% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe I (+5% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.3% 1st Class Citizen (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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3 |
Stadtzentrum Level 2 Feinkosthandel Was wäre ein Römer ohne die Köstlichkeiten, die seinen Tisch schmücken? |
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6 | 1950 |
4 Nahrung (this_region) +5% Wohlstand durch Landwirtschaft (regions_in_this_province) 75 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 2nd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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4 |
Stadtzentrum Level 2 Weinhändler Hicks! |
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6 | 2700 |
+5% Wohlstand aus allem Handel (regions_in_this_province) 300 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +5% Zolleinkommen durch Handelsabkommen (this_faction) +1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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5 |
Stadtzentrum Level 2 Viehhändler Fleisch bleibt am frischesten, wenn es noch lebt. |
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6 | 2400 |
+10% Wohlstand durch Vieh (Landwirtschaft) (regions_in_this_province) 180 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 3rd Class Citizen (this_building) Requires the Livestock resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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6 |
Stadtzentrum Level 2 Sklavenhandel Sklaven sind die Sehnen eines Reiches. Ohne sie kann man nichts erreichen. |
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6 | 4650 |
+5% Wohlstand durch Industrie (regions_in_this_province) 75 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +25% Wohlstand durch Sklaven (this_province) -5% Baukosten (regions_in_this_province) -2 Sklavenunruhe (this_province) +0.3% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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7 |
Stadtzentrum Level 2 Supply Pit It is never a bad idea to stockpile salt, grain, and supplies. |
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6 | 3300 |
+10% Wohlstand durch Landwirtschaft (regions_in_this_province) 112 Wohlstand durch Subsistenz (this_building) +2% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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8 |
Stadtzentrum Level 2 Bibliothek Eine Bibliothek ist das Gedächtnis eines ganzen Volkes. |
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6 | 1800 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +5% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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9 |
Stadtzentrum Level 2 Amphitheater Es entspricht der Tugend eines guten römischen Lebens, dem Tod mit Würde entgegenzutreten. |
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6 | 2250 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +6 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
Stadtzentrum Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) 250 Wohlstand durch lokalen Handel (this_building) -4% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe II (+10% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.5% 1st Class Citizen (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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11 |
Stadtzentrum Level 3 Taberna Feine Speisen und eine guter Trunk gehören zu einer Zivilisation. |
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10 | 2700 |
7 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) 100 Wohlstand durch lokalen Handel (this_building) -4 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 2nd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
Stadtzentrum Level 3 Weinhandel Ein ehrlicher Weinhändler trinkt mit Freuden seine eigenen Waren. |
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10 | 5700 |
+10% Wohlstand aus allem Handel (regions_in_this_province) 500 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10% Zolleinkommen durch Handelsabkommen (this_faction) +2% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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13 |
Stadtzentrum Level 3 Schlachthaus Der Appetit des Volkes muss befriedigt werden. |
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10 | 4800 |
+20% Wohlstand durch Vieh (Landwirtschaft) (regions_in_this_province) 400 Wohlstand durch lokalen Handel (this_building) -4 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 3rd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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14 |
Stadtzentrum Level 3 Graecostadium Ein griechischer Sklave hat nicht nur starke Arme, sondern auch einen guten Verstand. |
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10 | 8925 |
-4 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) +7% Wohlstand durch Industrie (regions_in_this_province) 120 Wohlstand durch lokalen Handel (this_building) -3 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +50% Wohlstand durch Sklaven (this_province) -10% Baukosten (regions_in_this_province) -3 Sklavenunruhe (this_province) Erlass zur Stimulation von Handel: -10 Sklavenunruhe (this_province) +0.5% 3rd Class Citizen (this_building) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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15 |
Stadtzentrum Level 3 Supply Warehouse It is always a good idea to stockpile salt, grain, and supplies. |
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10 | 6450 |
-3 Nahrung (this_region) +20% Wohlstand durch Landwirtschaft (regions_in_this_province) 140 Wohlstand durch Subsistenz (this_building) +4% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 Belagerungszeit (this_region) -20% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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16 |
Stadtzentrum Level 3 Archive Wenn alles aufgeschrieben und nicht vergessen wird, kann eine Gesellschaft organisiert werden. |
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10 | 2850 |
-4 Nahrung (this_region) 120 Wohlstand durch Unterhaltung (Kultur) (this_building) +10% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
Stadtzentrum Level 3 Gladiatorenschule Gepeitscht, verbrannt und den Umgang mit der Klinge gelernt. |
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10 | 6000 |
-4 Nahrung (this_region) 150 Wohlstand durch Unterhaltung (Kultur) (this_building) +12 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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18 |
Stadtzentrum Level 4 Forum Cuppedinis Wenn man es nicht kaufen kann, wollte man es gar nicht erst essen. |
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16 | 5580 |
13 Nahrung (this_region) +20% Wohlstand durch Landwirtschaft (regions_in_this_province) 125 Wohlstand durch lokalen Handel (this_building) -10 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Handelsanreizerlass: +10% Wohlstand aus allen Handelsgebäuden (this_province) +0.7% 2nd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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19 |
Stadtzentrum Level 4 Forum Vinarium Trauben wachsen überall, doch Wein fließt nur, wo man ihn kauft. |
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16 | 13005 |
+15% Wohlstand aus allem Handel (regions_in_this_province) 650 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +20% Zolleinkommen durch Handelsabkommen (this_faction) Panem et circenses-Erlass: +4 öffentliche Ordnung (this_province) Erlass zur Stimulation von Handel: +4 öffentliche Ordnung durch Luxusgüter (this_province) +3% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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20 |
Stadtzentrum Level 4 Forum Boarium Wenn es vier Beine hat, kann ein Gourmet es hier finden. |
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16 | 10557 |
+40% Wohlstand durch Vieh (Landwirtschaft) (regions_in_this_province) 780 Wohlstand durch lokalen Handel (this_building) -10 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erlass zur Stimulation von Handel: +3 Nahrung durch Handel (this_province) +2% 3rd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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21 |
Stadtzentrum Level 4 Supply Complex You have accumulated enough resources to last a long while... even if besieged. |
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16 | 10965 |
-8 Nahrung (this_region) +30% Wohlstand durch Landwirtschaft (regions_in_this_province) 180 Wohlstand durch Subsistenz (this_building) +6% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 Belagerungszeit (this_region) -40% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) Panem et circenses-Erlass: +3 Wachstum pro Runde (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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22 |
Stadtzentrum Level 4 Skriptorium Jede Kopie eines Buches stärkt die Zivilisation. |
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16 | 6300 |
-10 Nahrung (this_region) 180 Wohlstand durch Unterhaltung (Kultur) (this_building) +20% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erlass zur Romanisierung: +2 Anpassung an die lateinische Kultur (this_province) +2% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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23 |
Stadtzentrum Level 4 Circus Im Sand findet sich Blut und Ruhm, und alle können es sehen. |
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16 | 11628 |
-10 Nahrung (this_region) 270 Wohlstand durch Unterhaltung (Kultur) (this_building) +24 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Panem et circenses: +20% Wohlstand durch kulturelle Gebäude (this_province) Panem et circenses-Erlass: +4 öffentliche Ordnung (this_province) +0.7% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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24 |
Stadtzentrum Level 4 Central Slave Complex A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 15300 |
-8 Nahrung (this_region) +15% Wohlstand durch Landwirtschaft (regions_in_this_province) +10% Wohlstand durch Industrie (regions_in_this_province) 180 Wohlstand durch lokalen Handel (this_building) -6 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +75% Wohlstand durch Sklaven (this_province) -10% Baukosten (regions_in_this_province) -4 Sklavenunruhe (this_province) Erlass zur Stimulation von Handel: +15% Wohlstand durch Sklaven (this_province) Erlass zur Stimulation von Handel: Moderate Verringerung des Rückgangs der Sklavenbevölkerung (this_province) Erlass zur Stimulation von Handel: -20 Sklavenunruhe (this_province) +0.7% 3rd Class Citizen (this_building) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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25 |
Stadtzentrum Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6 Nahrung (this_building) +15% Wohlstand durch Landwirtschaft (regions_in_this_province) 400 Wohlstand durch lokalen Handel (this_building) -8% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe III (+20% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +1% 1st Class Citizen (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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26 |
Stadtzentrum Level 5 Kolosseum Was ist wichtiger: Getreide für Brot oder Sand in der Arena? |
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24 | 19845 |
500 Wohlstand durch Unterhaltung (Kultur) (this_building) +15 öffentliche Ordnung pro Runde (this_province) +2 Erfahrung für neue Streiter (alle Provinzen) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Panem et circenses: +35% Wohlstand durch kulturelle Gebäude (this_province) Erntesteuererlass: +5 auf öffentliche Ordnung durch Steuerernte (this_province) +1% 3rd Class Citizen (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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27 |
Stadtzentrum Level 5 Circus Maximus Es ist mehr als ein Wettrennen: Unterstützung ist Leben, Tod und ewig währende Treue... |
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24 | 20655 |
200 Wohlstand durch Unterhaltung (Kultur) (this_building) +37 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10% Moral der Kavallerie bei der Rekrutierung (local province) Panem et circenses: +35% Wohlstand durch kulturelle Gebäude (this_province) Erntesteuererlass: +5 auf öffentliche Ordnung durch Steuerernte (this_province) +1% 3rd Class Citizen (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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