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Icener (Kaiser Augustus) Icener (Kaiser Augustus) Gebäude

Stadtzentrum Gebäude




Stadtzentrum

Gemeinschaftsbereich
Hütte des Lehrmeisters
Hain der Barden
Bardischer Zirkel
Feste des Stammesführers
Feste des Kriegsherren
Große Halle
Vorratsgrube
Souterrain
Räucherkammer
Versammlungshalle
Taverne
Metstube
Sklavenhandel
Sklavenmarkt
Central Slave Pens
Bauernmarkt
Öffentlicher Markt
Großer Markt
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Wargames
Veteran's Hall
Chieftan's Gathering
Stadtzentrum
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Gemeinschaftsbereich Stadtzentrum Level 1
Gemeinschaftsbereich
Ein von allen geteilter öffentlicher Platz ist wichtig für jede Siedlung.
4 1200 75 Wohlstand durch Unterhaltung (Kultur) (this_building)
+1 öffentliche Ordnung pro Runde (this_province)
+0.1% 1st Class Citizen (this_building)
2 Wargames Stadtzentrum Level 2
Wargames
A place of learning and training, this building increases the experience of garrisoned Generals and units.
6 2250 +2% Korruption (this_faction)
+1 Erfahrungsrang/-ränge für leichte Infanterierekruten (this_province)
+0.3% 1st Class Citizen (this_building)
+1 recruited general experience level (this_province)
-8% provincial income (building upkeep) (regions_in_this_province)
+1 experience per turn for garrisoned generals (this_building)
3 Sklavenhandel Stadtzentrum Level 2
Sklavenhandel
Gefangene sind Kriegsbeute.
6 5250 -2 Nahrung (this_region)
75 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+25% Wohlstand durch Sklaven (this_province)
-5% Baukosten (regions_in_this_province)
-2 Sklavenunruhe (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
4 Warhorse Pens Stadtzentrum Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5% Wohlstand durch Landwirtschaft (regions_in_this_province)
150 Wohlstand durch lokalen Handel (this_building)
-3% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe I (+5% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Versammlungshalle Stadtzentrum Level 2
Versammlungshalle
Ein Stamm, der zusammen trinkt, bleibt zusammen.
6 2100 75 Wohlstand durch Unterhaltung (Kultur) (this_building)
+3 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Hütte des Lehrmeisters Stadtzentrum Level 2
Hütte des Lehrmeisters
Weise Worte verdienen Gehör, auch wenn Weisheit ungenießbar ist.
6 1350 45 Wohlstand durch Unterhaltung (Kultur) (this_building)
+2% Forschungsrate (this_faction)
+0.3% 3rd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
7 Vorratsgrube Stadtzentrum Level 2
Vorratsgrube
Ein voller Bauch im tiefen Winter ist höchst willkommen.
6 3300 +15% Wohlstand durch Landwirtschaft (regions_in_this_province)
75 Wohlstand durch Subsistenz (this_building)
+2% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
+0.3% 3rd Class Citizen (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
8 Bauernmarkt Stadtzentrum Level 2
Bauernmarkt
Eine gute Ernte bringt viele Belohnungen.
6 2700 +10% Wohlstand durch Landwirtschaft (regions_in_this_province)
225 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
9 Feste des Stammesführers Stadtzentrum Level 2
Feste des Stammesführers
Der kluge Häuptling handelt stets zum Wohl seines Volkes.
6 2250 -2 öffentliche Ordnung (Verarmung) (this_province)
+1 Erfahrung für neue Würdenträger (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2% Steuersatz (this_province)
+0.3% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Sklavenmarkt Stadtzentrum Level 3
Sklavenmarkt
Manche Männer werden frei geboren, doch nicht alle sterben frei.
10 10710 -4 Nahrung (this_region)
+10% Wohlstand durch Landwirtschaft (regions_in_this_province)
150 Wohlstand durch lokalen Handel (this_building)
-3 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+50% Wohlstand durch Sklaven (this_province)
-10% Baukosten (regions_in_this_province)
-3 Sklavenunruhe (this_province)
Erlass zur Stimulation von Handel:
-10 Sklavenunruhe (this_province)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
11 Warhorse Breeder Stadtzentrum Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 Nahrung (this_region)
+10% Wohlstand durch Landwirtschaft (regions_in_this_province)
250 Wohlstand durch lokalen Handel (this_building)
-4% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe II (+10% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+0.2% 1st and 2nd Class (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Taverne Stadtzentrum Level 3
Taverne
Bier genießt man nicht allein!
10 5850 -4 Nahrung (this_region)
120 Wohlstand durch Unterhaltung (Kultur) (this_building)
+6 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 1st Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Hain der Barden Stadtzentrum Level 3
Hain der Barden
Aus vielen Kehlen klingt eine Stimme: die Stimme des Volkes.
10 4050 90 Wohlstand durch Unterhaltung (Kultur) (this_building)
+4% Forschungsrate (this_faction)
+0.1% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
14 Souterrain Stadtzentrum Level 3
Souterrain
In der Tiefe der Erde lässt sich Nahrung sicher lagern.
10 6450 -4 Nahrung (this_region)
+30% Wohlstand durch Landwirtschaft (regions_in_this_province)
112 Wohlstand durch Subsistenz (this_building)
+4% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 Belagerungszeit (this_region)
-20% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
+0.5% 3rd Class Citizen (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 Öffentlicher Markt Stadtzentrum Level 3
Öffentlicher Markt
Ein bisschen Feilschen und Handeln nützt allen.
10 4500 +15% Wohlstand durch Landwirtschaft (regions_in_this_province)
+5% Wohlstand durch Industrie (regions_in_this_province)
325 Wohlstand durch lokalen Handel (this_building)
-4 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
16 Feste des Kriegsherren Stadtzentrum Level 3
Feste des Kriegsherren
Mit großer Macht geht große Verantwortung einher.
10 7800 -4 öffentliche Ordnung (Verarmung) (this_province)
+2 Erfahrung für neue Würdenträger (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% Steuersatz (this_province)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Veteran's Hall Stadtzentrum Level 3
Veteran's Hall
A place of learning and training, this building increases the experience of garrisoned Generals and units.
10 7800 +4% Korruption (this_faction)
+2 Erfahrungsrang/-ränge für leichte Infanterierekruten (this_province)
+0.5% 1st Class Citizen (this_building)
+2 recruited general experience level (this_province)
-12% provincial income (building upkeep) (regions_in_this_province)
+1 experience per turn for garrisoned generals (this_building)
18 Warhorse Ranch Stadtzentrum Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 Nahrung (this_building)
+15% Wohlstand durch Landwirtschaft (regions_in_this_province)
450 Wohlstand durch lokalen Handel (this_building)
-8% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe III (+20% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+0.3% 1st and 2nd Class (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
19 Metstube Stadtzentrum Level 4
Metstube
Erhebt die Hörner zu den Göttern! Und seid dankbar!
16 10251 -6 Nahrung (this_region)
150 Wohlstand durch Unterhaltung (Kultur) (this_building)
+8 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Panem et circenses:
+20% Wohlstand durch kulturelle Gebäude (this_province)
Panem et circenses-Erlass:
+2 öffentliche Ordnung (this_province)
+0.4% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Bardischer Zirkel Stadtzentrum Level 4
Bardischer Zirkel
Mit Liedern und Gedichten werden die Toten verehrt.
16 7200 180 Wohlstand durch Unterhaltung (Kultur) (this_building)
+8% Forschungsrate (this_faction)
Panem et circenses-Erlass:
+4 öffentliche Ordnung (this_province)
+0.2% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
-15% provincial income (building upkeep) (regions_in_this_province)
21 Räucherkammer Stadtzentrum Level 4
Räucherkammer
Lebend übersteht ein Kalb den Winter vielleicht nicht. Geräuchert dagegen schon.
16 13158 -10 Nahrung (this_region)
+50% Wohlstand durch Landwirtschaft (regions_in_this_province)
150 Wohlstand durch Subsistenz (this_building)
+6% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 Belagerungszeit (this_region)
-40% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
Migrationserlass:
+2 Wachstum pro Runde (this_province)
+0.7% 3rd Class Citizen (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 Großer Markt Stadtzentrum Level 4
Großer Markt
Güter werden von weither an viele Orte gebracht.
16 9720 +25% Wohlstand durch Landwirtschaft (regions_in_this_province)
+10% Wohlstand durch Industrie (regions_in_this_province)
500 Wohlstand durch lokalen Handel (this_building)
-10 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Handelsanreizerlass: +10% Wohlstand aus allen Handelsgebäuden (this_province)
+1% 2nd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 Große Halle Stadtzentrum Level 4
Große Halle
Macht ist eine merkwürdige Sache: Man muss sie sehen, um daran zu glauben.
16 13770 -8 öffentliche Ordnung (Verarmung) (this_province)
+3 Erfahrung für neue Würdenträger (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% Steuersatz (this_province)
Erlass zur Tributeintreibung:
+4% Steuersatz (this_province)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Central Slave Pens Stadtzentrum Level 4
Central Slave Pens
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 Nahrung (this_region)
+15% Wohlstand durch Landwirtschaft (regions_in_this_province)
+10% Wohlstand durch Industrie (regions_in_this_province)
180 Wohlstand durch lokalen Handel (this_building)
-6 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+75% Wohlstand durch Sklaven (this_province)
-10% Baukosten (regions_in_this_province)
-4 Sklavenunruhe (this_province)
Erlass zur Stimulation von Handel:
+15% Wohlstand durch Sklaven (this_province)
Erlass zur Stimulation von Handel:
Moderate Verringerung des Rückgangs der Sklavenbevölkerung (this_province)
Erlass zur Stimulation von Handel:
-20 Sklavenunruhe (this_province)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
25 Chieftan's Gathering Stadtzentrum Level 4
Chieftan's Gathering
A place of learning and training, this building increases the experience of garrisoned Generals and units.
16 13770 +6% Korruption (this_faction)
+3 Erfahrungsrang/-ränge für leichte Infanterierekruten (this_province)
+1% 1st Class Citizen (this_building)
+3 recruited general experience level (this_province)
-15% provincial income (building upkeep) (regions_in_this_province)
+2 experience per turn for garrisoned generals (this_building)
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