Stadtzentrum | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Stadtzentrum Level 1 Gemeinschaftsbereich Ein von allen geteilter öffentlicher Platz ist wichtig für jede Siedlung. |
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4 | 1200 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +1 öffentliche Ordnung pro Runde (this_province) +0.1% 1st Class Citizen (this_building) |
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2 |
Stadtzentrum Level 2 Wargames A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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6 | 2250 |
+2% Korruption (this_faction) +1 Erfahrungsrang/-ränge für leichte Infanterierekruten (this_province) +0.3% 1st Class Citizen (this_building) +1 recruited general experience level (this_province) -8% provincial income (building upkeep) (regions_in_this_province) +1 experience per turn for garrisoned generals (this_building) |
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3 |
Stadtzentrum Level 2 Sklavenhandel Gefangene sind Kriegsbeute. |
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6 | 5250 |
-2 Nahrung (this_region) 75 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +25% Wohlstand durch Sklaven (this_province) -5% Baukosten (regions_in_this_province) -2 Sklavenunruhe (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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4 |
Stadtzentrum Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
+5% Wohlstand durch Landwirtschaft (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) -3% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe I (+5% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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5 |
Stadtzentrum Level 2 Versammlungshalle Ein Stamm, der zusammen trinkt, bleibt zusammen. |
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6 | 2100 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +3 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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6 |
Stadtzentrum Level 2 Hütte des Lehrmeisters Weise Worte verdienen Gehör, auch wenn Weisheit ungenießbar ist. |
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6 | 1350 |
45 Wohlstand durch Unterhaltung (Kultur) (this_building) +2% Forschungsrate (this_faction) +0.3% 3rd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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7 |
Stadtzentrum Level 2 Vorratsgrube Ein voller Bauch im tiefen Winter ist höchst willkommen. |
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6 | 3300 |
+15% Wohlstand durch Landwirtschaft (regions_in_this_province) 75 Wohlstand durch Subsistenz (this_building) +2% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) +0.3% 3rd Class Citizen (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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8 |
Stadtzentrum Level 2 Bauernmarkt Eine gute Ernte bringt viele Belohnungen. |
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6 | 2700 |
+10% Wohlstand durch Landwirtschaft (regions_in_this_province) 225 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 2nd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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9 |
Stadtzentrum Level 2 Feste des Stammesführers Der kluge Häuptling handelt stets zum Wohl seines Volkes. |
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6 | 2250 |
-2 öffentliche Ordnung (Verarmung) (this_province) +1 Erfahrung für neue Würdenträger (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2% Steuersatz (this_province) +0.3% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
Stadtzentrum Level 3 Sklavenmarkt Manche Männer werden frei geboren, doch nicht alle sterben frei. |
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10 | 10710 |
-4 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) -3 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +50% Wohlstand durch Sklaven (this_province) -10% Baukosten (regions_in_this_province) -3 Sklavenunruhe (this_province) Erlass zur Stimulation von Handel: -10 Sklavenunruhe (this_province) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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11 |
Stadtzentrum Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) 250 Wohlstand durch lokalen Handel (this_building) -4% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe II (+10% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.2% 1st and 2nd Class (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
Stadtzentrum Level 3 Taverne Bier genießt man nicht allein! |
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10 | 5850 |
-4 Nahrung (this_region) 120 Wohlstand durch Unterhaltung (Kultur) (this_building) +6 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 1st Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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13 |
Stadtzentrum Level 3 Hain der Barden Aus vielen Kehlen klingt eine Stimme: die Stimme des Volkes. |
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10 | 4050 |
90 Wohlstand durch Unterhaltung (Kultur) (this_building) +4% Forschungsrate (this_faction) +0.1% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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14 |
Stadtzentrum Level 3 Souterrain In der Tiefe der Erde lässt sich Nahrung sicher lagern. |
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10 | 6450 |
-4 Nahrung (this_region) +30% Wohlstand durch Landwirtschaft (regions_in_this_province) 112 Wohlstand durch Subsistenz (this_building) +4% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 Belagerungszeit (this_region) -20% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) +0.5% 3rd Class Citizen (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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15 |
Stadtzentrum Level 3 Öffentlicher Markt Ein bisschen Feilschen und Handeln nützt allen. |
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10 | 4500 |
+15% Wohlstand durch Landwirtschaft (regions_in_this_province) +5% Wohlstand durch Industrie (regions_in_this_province) 325 Wohlstand durch lokalen Handel (this_building) -4 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 2nd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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16 |
Stadtzentrum Level 3 Feste des Kriegsherren Mit großer Macht geht große Verantwortung einher. |
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10 | 7800 |
-4 öffentliche Ordnung (Verarmung) (this_province) +2 Erfahrung für neue Würdenträger (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% Steuersatz (this_province) +0.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
Stadtzentrum Level 3 Veteran's Hall A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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10 | 7800 |
+4% Korruption (this_faction) +2 Erfahrungsrang/-ränge für leichte Infanterierekruten (this_province) +0.5% 1st Class Citizen (this_building) +2 recruited general experience level (this_province) -12% provincial income (building upkeep) (regions_in_this_province) +1 experience per turn for garrisoned generals (this_building) |
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18 |
Stadtzentrum Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6 Nahrung (this_building) +15% Wohlstand durch Landwirtschaft (regions_in_this_province) 450 Wohlstand durch lokalen Handel (this_building) -8% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe III (+20% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.3% 1st and 2nd Class (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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19 |
Stadtzentrum Level 4 Metstube Erhebt die Hörner zu den Göttern! Und seid dankbar! |
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16 | 10251 |
-6 Nahrung (this_region) 150 Wohlstand durch Unterhaltung (Kultur) (this_building) +8 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Panem et circenses: +20% Wohlstand durch kulturelle Gebäude (this_province) Panem et circenses-Erlass: +2 öffentliche Ordnung (this_province) +0.4% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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20 |
Stadtzentrum Level 4 Bardischer Zirkel Mit Liedern und Gedichten werden die Toten verehrt. |
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16 | 7200 |
180 Wohlstand durch Unterhaltung (Kultur) (this_building) +8% Forschungsrate (this_faction) Panem et circenses-Erlass: +4 öffentliche Ordnung (this_province) +0.2% 1st Class Citizen (this_building) +1% 3rd Class Citizen (this_building) -15% provincial income (building upkeep) (regions_in_this_province) |
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21 |
Stadtzentrum Level 4 Räucherkammer Lebend übersteht ein Kalb den Winter vielleicht nicht. Geräuchert dagegen schon. |
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16 | 13158 |
-10 Nahrung (this_region) +50% Wohlstand durch Landwirtschaft (regions_in_this_province) 150 Wohlstand durch Subsistenz (this_building) +6% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 Belagerungszeit (this_region) -40% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) Migrationserlass: +2 Wachstum pro Runde (this_province) +0.7% 3rd Class Citizen (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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22 |
Stadtzentrum Level 4 Großer Markt Güter werden von weither an viele Orte gebracht. |
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16 | 9720 |
+25% Wohlstand durch Landwirtschaft (regions_in_this_province) +10% Wohlstand durch Industrie (regions_in_this_province) 500 Wohlstand durch lokalen Handel (this_building) -10 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Handelsanreizerlass: +10% Wohlstand aus allen Handelsgebäuden (this_province) +1% 2nd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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23 |
Stadtzentrum Level 4 Große Halle Macht ist eine merkwürdige Sache: Man muss sie sehen, um daran zu glauben. |
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16 | 13770 |
-8 öffentliche Ordnung (Verarmung) (this_province) +3 Erfahrung für neue Würdenträger (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +8% Steuersatz (this_province) Erlass zur Tributeintreibung: +4% Steuersatz (this_province) +1% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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24 |
Stadtzentrum Level 4 Central Slave Pens A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 15300 |
-8 Nahrung (this_region) +15% Wohlstand durch Landwirtschaft (regions_in_this_province) +10% Wohlstand durch Industrie (regions_in_this_province) 180 Wohlstand durch lokalen Handel (this_building) -6 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +75% Wohlstand durch Sklaven (this_province) -10% Baukosten (regions_in_this_province) -4 Sklavenunruhe (this_province) Erlass zur Stimulation von Handel: +15% Wohlstand durch Sklaven (this_province) Erlass zur Stimulation von Handel: Moderate Verringerung des Rückgangs der Sklavenbevölkerung (this_province) Erlass zur Stimulation von Handel: -20 Sklavenunruhe (this_province) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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25 |
Stadtzentrum Level 4 Chieftan's Gathering A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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16 | 13770 |
+6% Korruption (this_faction) +3 Erfahrungsrang/-ränge für leichte Infanterierekruten (this_province) +1% 1st Class Citizen (this_building) +3 recruited general experience level (this_province) -15% provincial income (building upkeep) (regions_in_this_province) +2 experience per turn for garrisoned generals (this_building) |
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