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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Centro de la ciudad Level 1 Comunes En todo asentamiento es esencial una zona común. |
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4 | 1200 |
75 a la riqueza proveniente del ocio (cultura) (this_building) +1 al orden público (this_province) +0.1% 1st Class Citizen (this_building) |
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2 |
Centro de la ciudad Level 2 Wargames A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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6 | 2250 |
+2% a la corrupción (this_faction) +1 rango(s) de experiencia para reclutas de infantería ligera (this_province) +0.3% 1st Class Citizen (this_building) +1 recruited general experience level (this_province) -8% provincial income (building upkeep) (regions_in_this_province) +1 experience per turn for garrisoned generals (this_building) |
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3 |
Centro de la ciudad Level 2 Comerciante de esclavos Los prisioneros son botín de guerra. |
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6 | 5250 |
-2 alimentos (this_region) 75 a la riqueza por el comercio local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduce el declive de la población esclava (this_province) +25% a la riqueza generada por los esclavos (this_province) -5% a los costes de construcción de edificios (regions_in_this_province) -2 a las revueltas de esclavos (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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4 |
Centro de la ciudad Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
+5 a la riqueza por la agricultura (regions_in_this_province) 150 a la riqueza por el comercio local (this_building) -3% al coste de reclutamiento de las unidades de caballería (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Caballos de nivel I (+5% a la velocidad de la caballería) en el reclutamiento (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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5 |
Centro de la ciudad Level 2 Sala de reuniones ¡La tribu que bebe unida permanece unida! |
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6 | 2100 |
75 a la riqueza proveniente del ocio (cultura) (this_building) +3 al orden público (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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6 |
Centro de la ciudad Level 2 Cabaña del sabio Merece la pena escuchar sabias palabras, aun cuando la sabiduría sea un plato incomible. |
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6 | 1350 |
45 a la riqueza proveniente del ocio (cultura) (this_building) +2 a los puntos de investigación por turno (this_faction) +0.3% 3rd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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7 |
Centro de la ciudad Level 2 Fosa de almacenamiento Siempre reconforta tener el estómago lleno ante los rigores del crudo invierno. |
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6 | 3300 |
+15 a la riqueza por la agricultura (regions_in_this_province) 75 a la riqueza por subsistencia (this_building) +2% al reabastecimiento de ejércitos (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region) +0.3% 3rd Class Citizen (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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8 |
Centro de la ciudad Level 2 Mercado de granjeros Una buena cosecha aporta muchas recompensas. |
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6 | 2700 |
+10 a la riqueza por la agricultura (regions_in_this_province) 225 a la riqueza por el comercio local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 2nd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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9 |
Centro de la ciudad Level 2 Cabaña del jefe Un jefe astuto hace lo mejor para su pueblo. |
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6 | 2250 |
-2 al orden público por miseria (this_province) +1 de experiencia para los dignatarios nuevos (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2% a la tasa de impuestos (this_province) +0.3% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
Centro de la ciudad Level 3 Mercado de esclavos Algunos hombres nacen libres, pero al morir no todos lo son. |
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10 | 10710 |
-4 alimentos (this_region) +10 a la riqueza por la agricultura (regions_in_this_province) 150 a la riqueza por el comercio local (this_building) -3 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduce el declive de la población esclava (this_province) +50% a la riqueza generada por los esclavos (this_province) -10% a los costes de construcción de edificios (regions_in_this_province) -3 a las revueltas de esclavos (this_province) Edicto de estímulo del comercio: -10 al descontento de los esclavos (this_province) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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11 |
Centro de la ciudad Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2 alimentos (this_region) +10 a la riqueza por la agricultura (regions_in_this_province) 250 a la riqueza por el comercio local (this_building) -4% al coste de reclutamiento de las unidades de caballería (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Caballos de nivel II (+10% a la velocidad de la caballería) en el reclutamiento (this_province) +0.2% 1st and 2nd Class (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
Centro de la ciudad Level 3 Taberna ¡La cerveza no es una afición solitaria! |
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10 | 5850 |
-4 alimentos (this_region) 120 a la riqueza proveniente del ocio (cultura) (this_building) +6 al orden público (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 1st Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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13 |
Centro de la ciudad Level 3 Bosque de los bardos Muchas voces alzadas al unísono: la voz del pueblo. |
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10 | 4050 |
90 a la riqueza proveniente del ocio (cultura) (this_building) +4 a los puntos de investigación por turno (this_faction) +0.1% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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14 |
Centro de la ciudad Level 3 Subterráneo Las profundidades de la tierra son un sitio seguro para almacenar la comida. |
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10 | 6450 |
-4 alimentos (this_region) +30 a la riqueza por la agricultura (regions_in_this_province) 112 a la riqueza por subsistencia (this_building) +4% al reabastecimiento de ejércitos (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 al tiempo de aguante en asedios. (this_region) -20% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region) +0.5% 3rd Class Citizen (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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15 |
Centro de la ciudad Level 3 Mercado público Charlar un rato mientras se comercia hace un gran bien a todos. |
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10 | 4500 |
+15 a la riqueza por la agricultura (regions_in_this_province) +5% a la riqueza por la industria (regions_in_this_province) 325 a la riqueza por el comercio local (this_building) -4 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 2nd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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16 |
Centro de la ciudad Level 3 Residencia del líder militar Un gran poder conlleva una gran responsabilidad. |
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10 | 7800 |
-4 al orden público por miseria (this_province) +2 de experiencia para los dignatarios nuevos (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% a la tasa de impuestos (this_province) +0.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
Centro de la ciudad Level 3 Veteran's Hall A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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10 | 7800 |
+4% a la corrupción (this_faction) +2 rango(s) de experiencia para reclutas de infantería ligera (this_province) +0.5% 1st Class Citizen (this_building) +2 recruited general experience level (this_province) -12% provincial income (building upkeep) (regions_in_this_province) +1 experience per turn for garrisoned generals (this_building) |
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18 |
Centro de la ciudad Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6 alimentos (this_building) +15 a la riqueza por la agricultura (regions_in_this_province) 450 a la riqueza por el comercio local (this_building) -8% al coste de reclutamiento de las unidades de caballería (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Caballos de nivel III (+20% a la velocidad de la caballería) en el reclutamiento (this_province) +0.3% 1st and 2nd Class (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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19 |
Centro de la ciudad Level 4 Sala del aguamiel ¡Ofreced un cuerno a los dioses y mostrad vuestro agradecimiento! |
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16 | 10251 |
-6 alimentos (this_region) 150 a la riqueza proveniente del ocio (cultura) (this_building) +8 al orden público (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Edicto de pan y circo: +20% a la riqueza generada por los edificios culturales (this_province) Edicto de pan y circo: +2 al orden público (this_province) +0.4% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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20 |
Centro de la ciudad Level 4 Círculo bárdico A los muertos gloriosos se les honra con poesías y canciones. |
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16 | 7200 |
180 a la riqueza proveniente del ocio (cultura) (this_building) +8 a los puntos de investigación por turno (this_faction) Edicto de pan y circo: +4 al orden público (this_province) +0.2% 1st Class Citizen (this_building) +1% 3rd Class Citizen (this_building) -15% provincial income (building upkeep) (regions_in_this_province) |
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21 |
Centro de la ciudad Level 4 Ahumadero Un ternero vivo quizás no aguante el invierno. Uno ahumado sí. |
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16 | 13158 |
-10 alimentos (this_region) +50 a la riqueza por la agricultura (regions_in_this_province) 150 a la riqueza por subsistencia (this_building) +6% al reabastecimiento de ejércitos (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 al tiempo de aguante en asedios. (this_region) -40% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region) Edicto para promover la emigración: +2% al crecimiento de la provincia (this_province) +0.7% 3rd Class Citizen (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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22 |
Centro de la ciudad Level 4 Gran feria Desde los confines del mundo, llegan objetos a muchas orillas. |
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16 | 9720 |
+25 a la riqueza por la agricultura (regions_in_this_province) +10% a la riqueza por la industria (regions_in_this_province) 500 a la riqueza por el comercio local (this_building) -10 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Edicto de estimulación del comercio: +10% de riqueza por los edificios comerciales (this_province) +1% 2nd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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23 |
Centro de la ciudad Level 4 Gran sala El poder es cosa curiosa: hay que verlo para creerlo. |
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16 | 13770 |
-8 al orden público por miseria (this_province) +3 de experiencia para los dignatarios nuevos (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +8% a la tasa de impuestos (this_province) Edicto de recaudación tributaria: +4% a la tasa de impuestos (this_province) +1% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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24 |
Centro de la ciudad Level 4 Central Slave Pens A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 15300 |
-8 alimentos (this_region) +15 a la riqueza por la agricultura (regions_in_this_province) +10% a la riqueza por la industria (regions_in_this_province) 180 a la riqueza por el comercio local (this_building) -6 al orden público por miseria (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduce el declive de la población esclava (this_province) +75% a la riqueza generada por los esclavos (this_province) -10% a los costes de construcción de edificios (regions_in_this_province) -4 a las revueltas de esclavos (this_province) Edicto de estímulo del comercio: +15% a la riqueza generada por los esclavos (this_province) Edicto de estímulo del comercio: moderada reducción del declive de la población esclava (this_province) Edicto de estímulo del comercio: -20 al descontento de los esclavos (this_province) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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25 |
Centro de la ciudad Level 4 Chieftan's Gathering A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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16 | 13770 |
+6% a la corrupción (this_faction) +3 rango(s) de experiencia para reclutas de infantería ligera (this_province) +1% 1st Class Citizen (this_building) +3 recruited general experience level (this_province) -15% provincial income (building upkeep) (regions_in_this_province) +2 experience per turn for garrisoned generals (this_building) |
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