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Armenien (Kaiser Augustus) Armenien (Kaiser Augustus) Gebäude

Trading Space Gebäude




Trading Space

Trading Space
Outpost
Enclosed Settlement
Colony
Reisende Ringer
Ringfeld
Spielfeld
Patrol Station
City Garrison
Herbalist
Academy of Medicine
Bazaar
Large Bazaar
Trade Route Hub
Trading Space
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Trading Space Trading Space Level 1
Trading Space
Open ground is an opportunity for the wise.
2 1800 +1 Wachstum pro Runde (this_province)
+2 öffentliche Ordnung pro Runde (this_province)
+0.1% 2nd Class Citizen (this_building)
2 Outpost Trading Space Level 2
Outpost
A small outpost for your citizens to establish their presence.
6 3300 +0.5% Korruption (this_faction)
-4 Nahrung (this_region)
+1 öffentliche Ordnung pro Runde (this_province)
+0.5% 3rd Class Citizen (this_building)
-0.5% Foreigner Population (this_building)
+1% 1st and 2nd Class (this_building)
3 Reisende Ringer Trading Space Level 2
Reisende Ringer
„Der erste Kampf beginnt schon bald! Bitte die Wetten abschließen.“
6 3600 -1 Nahrung (this_region)
160 Wohlstand durch Unterhaltung (Kultur) (this_building)
+4 öffentliche Ordnung pro Runde (this_province)
+0.5% 2nd Class Citizen (this_building)
4 Bazaar Trading Space Level 2
Bazaar
Commerce is the heart of any empire.
6 2550 +10% Wohlstand aus allem Handel (regions_in_this_province)
60 Wohlstand durch lokalen Handel (this_building)
+2 Wachstum pro Runde (this_province)
-4 öffentliche Ordnung (Verarmung) (this_province)
+4% Zolleinkommen durch Handelsabkommen (this_faction)
+0.3% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
5 Herbalist Trading Space Level 2
Herbalist
Herbs, knowledge and guidance from the gods.
6 2550 +2 Wachstum pro Runde (this_province)
+4 öffentliche Ordnung pro Runde (sanitäre Anlagen) (this_province)
+4% Einheitenverstärkung (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
6 Patrol Station Trading Space Level 2
Patrol Station
Vigilance against the enemy from without and within.
6 2550 -2 Nahrung (this_region)
-2 Wachstum pro Runde (this_province)
+2 Schutz vor allen Agentenaktionen (Attribut-Bonus) (this_province)
+4 öffentliche Ordnung pro Runde (this_province)
-5% Unterhalt für alle Landeinheiten (lokale Armeen)
+15 Sichtfeld über Grenzen hinweg (this_region)
+0.1% 1st and 2nd Class (this_building)
rom_building_unit_mod_garrison_defence (lokale Armeen)
rom_building_unit_mod_garrison_morale (lokale Armeen)
Bonus to garrison morale and defense in this region. (this_building)
+15 Sichtfeld über Grenzen hinweg (this_region)
7 Large Bazaar Trading Space Level 3
Large Bazaar
The exchange of goods and ideas benefits all.
10 4050 +5% Korruption (this_faction)
+20% Wohlstand aus allem Handel (regions_in_this_province)
120 Wohlstand durch lokalen Handel (this_building)
+4 Wachstum pro Runde (this_province)
-6 öffentliche Ordnung (Verarmung) (this_province)
+6% Zolleinkommen durch Handelsabkommen (this_faction)
+0.5% 2nd Class Citizen (this_building)
+0.4% Foreigner Population (this_building)
8 Academy of Medicine Trading Space Level 3
Academy of Medicine
A spiritual and intellectual center of health and wisdom.
10 4050 +5% Korruption (this_faction)
+2 östlicher kultureller Einfluss (this_region)
-3 Nahrung (this_region)
+4 Wachstum pro Runde (this_province)
+6 öffentliche Ordnung pro Runde (sanitäre Anlagen) (this_province)
+6% Einheitenverstärkung (regions_in_this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
9 City Garrison Trading Space Level 3
City Garrison
A larger presence of our troops will deter our foe.
10 4050 +5% Korruption (this_faction)
-4 Nahrung (this_region)
-4 Wachstum pro Runde (this_province)
+4 Schutz vor allen Agentenaktionen (Attribut-Bonus) (this_province)
+6 öffentliche Ordnung pro Runde (this_province)
+1 Belagerungszeit (this_region)
-8% Unterhalt für alle Landeinheiten (lokale Armeen)
+15 Sichtfeld über Grenzen hinweg (this_region)
+0.2% 1st and 2nd Class (this_building)
rom_building_unit_mod_garrison_defence (lokale Armeen)
rom_building_unit_mod_garrison_morale (lokale Armeen)
Bonus to garrison morale and defense in this region. (this_building)
+15 Sichtfeld über Grenzen hinweg (this_region)
10 Enclosed Settlement Trading Space Level 3
Enclosed Settlement
A larger symbol of your culture's prevalence in the region
10 5400 +1% Korruption (this_faction)
-8 Nahrung (this_region)
+2 öffentliche Ordnung pro Runde (this_province)
+1% 3rd Class Citizen (this_building)
-1% Foreigner Population (this_building)
+2% 1st and 2nd Class (this_building)
11 Ringfeld Trading Space Level 3
Ringfeld
Hier versammeln sich die Menschen und genießen den Test körperlichen Könnens.
10 7800 -2 Nahrung (this_region)
400 Wohlstand durch Unterhaltung (Kultur) (this_building)
+8 öffentliche Ordnung pro Runde (this_province)
+0.7% 2nd Class Citizen (this_building)
12 Trade Route Hub Trading Space Level 4
Trade Route Hub
From the Mediterranean to India, all trade eventually passes through here.
16 16200 +1% Korruption (this_faction)
-10% Baukosten (regions_in_this_province)
+3 östlicher kultureller Einfluss (this_region)
+40% Wohlstand aus allem Handel (regions_in_this_province)
250 Wohlstand durch lokalen Handel (this_building)
+6 Wachstum pro Runde (this_province)
-8 öffentliche Ordnung (Verarmung) (this_province)
+10% Zolleinkommen durch Handelsabkommen (this_faction)
+0.7% 2nd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
13 Colony Trading Space Level 4
Colony
Supplanting local customs and cultures, this community spreads your prestige.
16 14400 +1.5% Korruption (this_faction)
-12 Nahrung (this_region)
+3 öffentliche Ordnung pro Runde (this_province)
+1.5% 3rd Class Citizen (this_building)
-1.5% Foreigner Population (this_building)
+3% 1st and 2nd Class (this_building)
14 Spielfeld Trading Space Level 4
Spielfeld
„Ehre sei Ameretat! Es ist, als wäre er im Sattel geboren!“
16 14688 -6 Nahrung (this_region)
600 Wohlstand durch Unterhaltung (Kultur) (this_building)
+10 öffentliche Ordnung pro Runde (this_province)
+1% 2nd Class Citizen (this_building)
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