

Military Pier
Where warships gather, and armies embark for conquest and spoils.For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.
Port
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Building Name Military Pier |
Level Name east_port_military_2 |
Building Chain Port |
Building Level 2 |
Create Time 3 |
Create Cost 1900 |
Effects


Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Missile Ship / (dk_kush_archers_five) Missile Penteres - Kushite Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. When the bow provides both food and security, everyone learns its ways. |
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140 | 1060 | 1060 | 1020 | 6 | 35 | 150 | 6 | 15 | 14 | 35 | 6 | 16 | 10 | 50 | 50 | |||
2 |
Medium Ship / Missile Ship / (dk_kush_archers_three) Missile Trieres - Archers A large contingent of archers can make short work of enemy crews. The ability to kill enemies at a distance is always welcome. |
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80 | 520 | 590 | 693 | 7 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | |||
3 |
Medium Ship / Missile Ship / (dk_kush_archers_three_scorpio) Scorpion Trieres - Archers Deadly accurate dart-throwers give enemies pause. The ability to kill enemies at a distance is always welcome. |
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80 | 620 | 690 | 693 | 7 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | |||
4 |
Light Ship / Melee Ship / (dk_kush_nubian_spearmen_two) Assault Dieres - Nubian Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. The harshest landscapes breed the toughest warriors. Nubians are no exception. |
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60 | 310 | 310 | 501 | 7 | 25 | 25 | 24 | 53 | 45 | 55 | 50 | |||||||
5 |
Light Ship / Melee Ship / (dk_kush_nubian_spearmen_two_fire_pots) Fire Pot Dieres - Nubian Spearmen Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. The harshest landscapes breed the toughest warriors. Nubians are no exception. |
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60 | 360 | 360 | 501 | 7 | 25 | 25 | 24 | 53 | 45 | 55 | 50 | |||||||
6 |
Light Ship / Missile Ship / (dk_kush_slave_slingers_one) Raiding Hemiolia - Slave Slingers These swift, manoeuvrable ships are a useful scouting force for any admiral. Fighting from range increases a slave's life expectancy considerably. |
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80 | 320 | 350 | 402 | 6 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 20 | 10 | 45 | 25 |
Disqus |
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