menu
HomeHome / Total War: Rome II / Kush / Buildings / Harbour
Harbour KushKush Port Level 2

Harbour

Safe haven from pirates and storms, and a place to trade.

Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Harbour

Building Name

Harbour

Level Name

east_port_trade_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

2000

Effects

-1 food (this_region)
60 wealth from local commerce (this_building)
120 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Slave Slingers
80 Raiding Hemiolia - Slave Slingers
Raiding Hemiolia - Slave Slingers
(dk_kush_slave_slingers_one)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Slave Slingers
Light Ship / Missile Ship / (dk_kush_slave_slingers_one)
Raiding Hemiolia - Slave Slingers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Fighting from range increases a slave's life expectancy considerably.

80 320 350 402 6 20 150 7 25 8 24 3 20 10 45 25
2
100 Pursuit Trihemiolia - Slave Slingers
Light Ship / Missile Ship / (dk_kush_slave_slingers_two)
Pursuit Trihemiolia - Slave Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Fighting from range increases a slave's life expectancy considerably.

100 390 470 585 7 20 150 7 25 8 24 3 20 10 45 25
Disqus
Facebook