

Trade Large Town
In the greatest bazaars, anything can be bought... and it's a seller's market.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
Minor Settlement
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Building Name Trade Large Town |
Level Name 3c_east_town_trade_4 |
Building Chain Minor Settlement |
Building Level 4 |
Create Time 8 |
Create Cost 3800 |
Require Technology ![]() Vigorous Administration |
Effects








Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 220 | 220 | 25 | 26 | 12 | 36 | 15 | 45 | 30 | |||||||||
2 |
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers) Persian Skirmishers Skirmishers are perfect for frustrating the enemy before a larger attack. |
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120 | 320 | 320 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 22 | 15 | 45 | 20 |
Disqus |
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