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Trade Settlement Armenia (Empire Divided)Armenia (Empire Divided) Minor Settlement Level 2

Trade Settlement

Local traders are the first pillar of any community.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Minor Settlement

Village
Village
(3c_east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(3c_east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(3c_east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(3c_east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(3c_east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(3c_east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(3c_east_town_trade_4)
Minor Settlement Level 3
Trade Settlement

Building Name

Trade Settlement

Level Name

3c_east_town_trade_2

Building Chain

Minor Settlement

Building Level

2

Create Time

3

Create Cost

1900

Require Technology

The Crown of Authority
The Crown of Authority

Effects

-1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
100 wealth from local commerce (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Persian Spearmen
Persian Spearmen
(3c_Arm_Persian_Spearmen)
Spear Infantry
160 Hillmen
Hillmen
(3c_Eas_Hillmen)
Melee Infantry
120 Persian Skirmishers
Persian Skirmishers
(3c_Per_Persian_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers)
Persian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 320 320 32 80 7 7 8 24 3 22 15 45 20
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