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Garrison Large Town Armenia (Empire Divided)Armenia (Empire Divided) Minor Settlement Level 4

Garrison Large Town

A peaceful, busy metropolis, ensured by the sword.

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

Minor Settlement

Village
Village
(3c_east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(3c_east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(3c_east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(3c_east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(3c_east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(3c_east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(3c_east_town_trade_4)
Minor Settlement Level 3
Garrison Large Town

Building Name

Garrison Large Town

Level Name

3c_east_town_garrison_4

Building Chain

Minor Settlement

Building Level

4

Create Time

8

Create Cost

3600

Require Technology

Vigorous Administration
Vigorous Administration

Effects

-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Armenian Archers
Armenian Archers
(3c_Arm_Armenian_Archers)
Missile Infantry
160 Persian Spearmen
Persian Spearmen
(3c_Arm_Persian_Spearmen)
Spear Infantry
160 Eastern Axe Warriors
160 Eastern Axe Warriors
Eastern Axe Warriors
(3c_Eas_Eastern_Axe_Warriors)
Melee Infantry
160 Eastern Infantry
Eastern Infantry
(3c_Eas_Eastern_Infantry)
Melee Infantry
120 Persian Skirmishers
Persian Skirmishers
(3c_Per_Persian_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers)
Persian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 320 320 32 80 7 7 8 24 3 22 15 45 20
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