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HomeHome / Total War: Attila / Obodrite (Age of Charlemagne) / Units / Slav Raiders
Slav Raiders Obodrite (Age of Charlemagne)Obodrite (Age of Charlemagne) Missile Cavalry

Slav Raiders

In an unpleasant world, to fight is to survive, to plunder is to live.

Although mounted troops are terrifying and effective as shock cavalry, charging down enemy lines and wreaking havoc, they also performed another, equally important function on the battlefields of the early Middle Ages. Lightly armoured and carrying spears or bows, a unit of fast riding, nimble horses were excellent raiding and skirmishing forces. Acting as a screen force for their main host, mounted skirmishers could flank and outmanoeuvre the enemy, peppering them with arrow or javelin fire before falling back out of range, sowing chaos and disorder amongst their ranks. More nimble melee cavalry struck the weak points in formations, delivering devastating attacks against lightly-armed and armoured missile troops, then retreating before the enemy could effectively counter-attack.

Slav Raiders

Unit Name

Slav Raiders

Main Unit Key

cha_slav_raiders

Land Unit Key

cha_slav_raiders

Naval Unit Key

cha_longship_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

105

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

25

Range

80

Reload

15

Rate of Fire

5

Ammunition

5

Melee Attack

40

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

27

├ Base Defence

2

├ Shield

cha_round

└ Shield Defence

25

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_ger_horse_spear_shield_l

├ Mount Entity

cha_horse_light

└ Mount Health

50

Morale

34

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Slav Raiders Lv. 0 Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Garrison Buildings
Slav Raiders x 1 City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3