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HomeHome / Total War: Attila / Obodrite (Age of Charlemagne) / Buildings / Manorial Court
Manorial Court Obodrite (Age of Charlemagne)Obodrite (Age of Charlemagne) Town Level 3

Manorial Court

By the ruler's generosity, his vassals may acquire power and status of their own.

With the collapse the Empire, Europe of the Middle Ages evolved the Roman villa system into three elements; the feudal system, manorialism and serfdom. Feudalism divided the king's land into territories (or 'fiefs'), which were ruled by vassals in his name. Most of the land in Carolingian Europe was held 'allodially', meaning the vassal was vested with total control and (importantly) defence of the land in the name of the king. Manorialism legitimised the power they had, as the manor became the centre of local legal and economic authority. The lord of the manor became the most important local figure, his subjects tasked with working the surrounding land of the estate. At the bottom of this system (often represented by a triangle with the king at the apex) were the serfs, who were made to work the land in a system only slightly removed from slavery. The serfs worked the land for their own gain, but owed their masters a share of the produce that was grown. They were dependant on the lord's land to work, and were legally bound never to leave his service.

Town

Ruined Village
Ruined Village
(cha_bld_minor_ruin)
Town Level 0
Manor
Manor
(cha_bld_manor_1)
Town Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Town Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Town Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Town Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Town Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Town Level 3
Manorial Court

Building Name

Manorial Court

Level Name

cha_bld_manor_2

Building Chain

Town

Building Level

3

Create Time

4

Create Cost

4000

Effects

Wealth: 180 from agriculture (building_to_building_own)
Wealth: +10% from agricultural buildings (province_to_region_own)
Food consumption: -30 (region_to_region_own)
Growth: +4 (province_to_province_own)

Provides Garrison Army

160 Archers
160 Archers
Archers
(cha_slav_archers)
Missile Infantry
80 Slav Raiders
Slav Raiders
(cha_slav_raiders)
Missile Cavalry
160 Spearmen
160 Spearmen
Spearmen
(cha_slav_spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Archers
Missile Infantry / Missile Infantry / (cha_slav_archers)
Archers
Archers are used to "soften up" the enemy before the charge.
160 200 200 38 150 4 14 7 9 2 2 6 100 26
2
80 Slav Raiders
Cavalry / Missile Cavalry / (cha_slav_raiders)
Slav Raiders
In an unpleasant world, to fight is to survive, to plunder is to live.
80 500 500 90 80 5 5 40 9 35 27 6 150 34
3
160 Spearmen
Melee Infantry / Spear Infantry / (cha_slav_spear)
Spearmen
"If it's a job to pull out the spear you've done well - though your opponent will not thank you for it."
160 200 200 27 32 26 52 10 100 34
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