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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Units / Paladin Guardsmen
Paladin Guardsmen Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Melee Cavalry

Paladin Guardsmen

Paladins defend the righteous, and administer holy justice to the guilty.

The exploits of Charlemagne are documented in "The Matter of France", a literary canon detailing the rise of the Carolingian Empire. One of the histories, which has since become legend, is that of Charlemagne's 'Twelve Peers' - also known as the 'Paladins'. These men were the best fighters in the king's entourage and the vanguard of Christian forces in the struggle against the Muslim Umayyad Caliphate. Their participation in the Battle of Roncevaux Pass in AD778, and its subsequent romanticisation in the 11th century "Song of Roland", transformed the image of the Paladins into a valorous, noble class of men considered the very pinnacle of knighthood and therefore a major influence on the chivalric Medieval knights who were to follow.

Paladin Guardsmen

Unit Name

Paladin Guardsmen

Main Unit Key

cha_fra_paladin_guardsmen

Land Unit Key

cha_fra_paladin_guardsmen

Naval Unit Key

cha_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1050

Recruitment Cost

1150

Upkeep Cost

100

Melee Attack

45

Melee Damage

32

├ Melee Weapon

att_spear_heavy

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

30

├ Attack Against Elephants

30

└ Attack Against Infantry

0

Charge Bonus

55

Melee Defence

72

├ Base Defence

37

├ Shield

cha_kite

└ Shield Defence

35

Armour

60

├ Armour

cha_mail_heavy

├ Armour Defence

60

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_very_heavy

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_armour_horse_spear_shield_vh

├ Mount Entity

cha_horse_very_heavy

└ Mount Health

50

Morale

54

Abilities

Paladin Guardsmen
  • Wedge
    The unit moves into a wedge-shaped attack formation.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Noble Habitus Cost 200 Upgrade From Guardsmen