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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Units / Skirmisher Cavalry
Skirmisher Cavalry Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Missile Cavalry

Skirmisher Cavalry

Speed, deception and manoeuvrability are the skirmisher's skills, rather than a powerful frontal charge.

Like other former barbarian kingdoms, the Franks inherited much of the Roman Empire's military and societal structure, not just its territory. Once again, cavalry was an aristocratic division as only wealthy landowners could afford horses and therefore provide cavalry during times of war. Elite cavalry, by extension, was drawn only from the most highly-skilled among them. They, more than any other, could afford not only the horse, but the mail and plate armour required; 'brunia' body armour was the single most expensive piece of military equipment of the age, costing more than the horse itself. Some took this to excess, adorning their armour with jewels and other finery, but Charlemagne was known to have criticised his noblemen for such ostentatious displays. In battle, Carolingian cavalry favoured a mass charge of spears to break the enemy quickly. This worked particularly well on favourable, flat terrain but led to problems on less-than-ideal topography. In fact, cavalry was still considered inferior until long after the Battle of Tours when, due to a failure in mobilisation, Charles Martel won the battle without any heavy horse at all. Standard Frankish horsemen were lightly armoured (wearing little more than padded cloth), carried spears and shields, and were best-suited for bringing home a cavalry charge and then, once involved in the fray, remaining to press the attack.

Skirmisher Cavalry

Unit Name

Skirmisher Cavalry

Main Unit Key

cha_gen_skirm_cav

Land Unit Key

cha_gen_skirm_cav

Naval Unit Key

cha_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

105

Missile Damage

70

├ Missile Weapon

cha_jav

├ Projectile

cha_jav_normal

├ Missile Damage

60

├ Missile Ap Damage

10

└ Base Reload Time

14

Accuracy

25

Range

80

Reload

30

Rate of Fire

6

Ammunition

5

Melee Attack

10

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

10

Melee Defence

35

├ Base Defence

5

├ Shield

cha_round_small

└ Shield Defence

30

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_very_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_rom_horse_sword_shield_vl

├ Mount Entity

cha_horse_very_light

└ Mount Health

50

Morale

36

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Skirmisher Cavalry Lv. 0 Muster Hall
Muster Hall
(cha_bld_barracks_1)
Level 0
Barracks
Barracks
(cha_bld_barracks_2)
Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Level 2