Battery Liburnian - Germanic Artillery CrewFirepower and manoeuvrability combined; this ship has much to offer.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.
(Germanic Artillery Crew)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameBattery Liburnian - Germanic Artillery Crew
Main Unit Keyatt_shp_ger_artillery_dbl_lib_light
Land Unit Keyatt_mar_ger_germanic_artillery_dbl_crew
Naval Unit Keyatt_lib_light_dbl_art_ger
Custom Battle Cost525
├ Missile Weaponatt_shp_onager_light
├ Missile Damage175
├ Missile Ap Damage175
└ Base Reload Time51
Rate of Fire1
├ Melee Weaponatt_dagger
├ Melee Base Damage5
├ Armour-piercing Damage1
├ Armour PiercingNo
├ Attack Against Cavalry0
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence2
└ Shield Defence0
├ Armour Defence3
└ Shield Armour0
├ Man Entityatt_infantry_very_light
├ Man Health75
└ Bonus Hit Points5
AbilitiesGermanic Artillery Crew
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
Loose projectiles more frequently for an extended period of time.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
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