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Scaled Clubmen LangobardsLangobards Melee Infantry

Scaled Clubmen

The club punctuates war’s brutal poetry.

Scale armour arguably provides greater defence against than the standard chainmail that came to dominate late antiquity and the early Middle Ages. Overlapping armour plates of metal, leather or horn - in varying shapes (but usually squares or fish scales) - were attached to one another and then sewn to an undershirt of cloth or leather in rows. Scales were used extensively by nomadic warriors such as the Scythians and Sarmatians, and eventually by the Romans too. They used scale mail - or 'lorica squamata' - from the days of the Roman Republic, although it was eventually superseded by the more famous 'lorica segmentata' commonly worn by Legionaries of the post-Marian period. Scale armour was also used far from Europe, where Japanese samurai warriors wore 'kozane' - literally 'fish scales' - from the 11th century AD onwards, before the advent of plate armour (which could stop bullets) relegated it to a ceremonial capacity only.

Scaled Clubmen

Unit Name

Scaled Clubmen

Main Unit Key

att_ger_scaled_clubmen

Land Unit Key

att_ger_scaled_clubmen

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

245

Melee Attack

30

Melee Damage

11

├ Melee Weapon

att_club_heavy

├ Melee Base Damage

10

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

20

Charge Bonus

15

Melee Defence

42

├ Base Defence

35

├ Shield

att_oval_large

└ Shield Defence

7

Armour

68

├ Armour

att_scale_mail_heavy

├ Armour Defence

33

└ Shield Armour

35

Health

147

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

42

Morale

45

Abilities

Scaled Clubmen
  • Shield Wall
    The unit moves into a close formation and raises shields.
  • Steady
    Improves the unit's ability to defend at the cost of their mobility.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Army Drills Cost 125 Upgrade From Langobard Clubmen
Garrison Buildings
Scaled Clubmen x 1 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Faction Availability
Grand Campaign
The Last Roman