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HomeHome / Total War: Attila / Langobards / Units / Horse Hewers
Horse Hewers LangobardsLangobards Melee Infantry

Horse Hewers

To attack a moving horse takes tremendous bravery, or stupidity.

Unconventional tactics often led to victory through their ingenuity and the resultant confusion they cause among the enemy, and there are few as unconventional as horse hewing. First noted as swift 'runners' who backed up charioteers during the Bronze Age in Pharaonic Egypt. The first account of "horse-stabbing" is by Caesar during his Gallic conquests. Caesar recounts the effectiveness of the enemy, who broke his horsemen and terrified their steeds. He was so impressed that, upon their defeat, he drafted horse hewers into his army and used them in future campaigns. The Alamans are known to have fielded them in AD357, converting them from partial, guerrilla units into full regiments of warriors.

Horse Hewers

Unit Name

Horse Hewers

Main Unit Key

att_ger_horse_stabbers

Land Unit Key

att_ger_horse_stabbers

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

180

Melee Attack

25

Melee Damage

36

├ Melee Weapon

att_horse_hewer

├ Melee Base Damage

32

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

40

├ Attack Against Elephants

30

└ Attack Against Infantry

0

Charge Bonus

60

Melee Defence

30

├ Base Defence

30

├ Shield

att_none

└ Shield Defence

0

Armour

15

├ Armour

att_horse_stabber_cloak

├ Armour Defence

15

└ Shield Armour

0

Health

82

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

36

Abilities

Horse Hewers
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Elite Military Class Cost 119 Upgrade To Horse Slayers
Requires Buildings
Horse Hewers Lv. 0 Bone Carver
Bone Carver
(att_bld_barbarian_industry_bonecarver_2)
Level 1
Bone Crafter
Bone Crafter
(att_bld_barbarian_industry_bonecarver_3)
Level 2
Bone Crafters' Guild
Bone Crafters' Guild
(att_bld_barbarian_industry_bonecarver_4)
Level 3
Tent Camp
Tent Camp
(att_bld_barbmigs_city_2)
Level 1
Wagon Laager
Wagon Laager
(att_bld_barbmigs_city_3)
Level 2
Horde Encampment
Horde Encampment
(att_bld_barbmigs_city_4)
Level 3
Garrison Buildings
Horse Hewers x 1 Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Faction Availability
Grand Campaign
The Last Roman