

Tribesmen
Taught to shoot as soon as they can walk, Avar tribesmen can handle a bow, if nothing else.Though they established a kingdom in the Pannonian Basin, the Avars were chiefly a nomadic people who, as the Middle Ages dawned, were only just embracing the ideas and concepts of the burgeoning European kingdoms. It is widely thought that their westward migration during late antiquity was largely due to the movement of more powerful tribes across the steppes, who were most probably the all-conquering Turks. Therefore, as a people who had travelled from the east to start new lives, their culture was still firmly rooted in hunting and the nomadic way, rather than the settled lives of the 'civilised' western nations. At this time, tribesmen armed with bows still considered themselves the primary providers; men who would fight for their tribe and homes against all comers, rather than rely on any sort of administrative structure to organise their defence. it was this that enabled them to respond quickly to the Slavic incursions of the period, and with some success.
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Unit Name Tribesmen |
Main Unit Key cha_avar_tribesmen |
Land Unit Key cha_avar_tribesmen |
Naval Unit Key cha_longship_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 160 |
Missile Damage 44 |
├ Missile Weapon cha_reflex |
├ Projectile cha_arrow_reflex_normal |
├ Missile Damage 32 |
├ Missile Ap Damage 12 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 135 |
Reload 30 |
Rate of Fire 5 |
Ammunition 17 |
Melee Attack 30 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 32 |
Melee Defence 27 |
├ Base Defence 27 |
├ Shield cha_none |
└ Shield Defence 0 |
Armour 45 |
├ Armour cha_iron_lamellar |
├ Armour Defence 45 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_medium |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 36 |
Abilities
No Ability
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Mead Hall
(cha_bld_mead_hall_1) Level 0 ![]()
Warrior's Hall
(cha_bld_mead_hall_2) Level 1 ![]()
Champion's Hall
(cha_bld_mead_hall_3) Level 2 |
Faction Availability | |
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Age of Charlemagne |