First Wave Lancers
Heavily armoured and incredibly deadly, these are the finest Hunnic lancers.Developed during their early part of the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts and clibinarii of Parthia and its successors, the Sassanid Persians. In fact the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled their horse using both knees to indicate speed and direction. Later on, Rome faced this deadly new cavalry weapon again at the hands of the brutal steppe nomads who raided its borders during the 3rd century AD. As a reaction to having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors - the Byzantines in the east and the Germanic peoples in the west.
Unit Name First Wave Lancers |
Main Unit Key att_nom_first_wave_lancers |
Land Unit Key att_nom_first_wave_lancers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 775 |
Recruitment Cost 775 |
Upkeep Cost 465 |
56 |
├ Missile Weapon att_bow_reflex_elite |
├ Projectile att_arrow_reflex_elite_normal |
├ Missile Damage 39 |
├ Missile Ap Damage 17 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 65 |
Rate of Fire 10 |
Ammunition 2 |
Melee Attack 35 |
10 |
├ Melee Weapon att_lance_elite |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 245 |
15 |
├ Base Defence 15 |
├ Shield att_none |
└ Shield Defence 0 |
20 |
├ Armour att_cuirass |
├ Armour Defence 20 |
└ Shield Armour 0 |
205 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 20 |
├ Mount att_nom_first_wave_lancers_horse |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 54 |
Abilities
First Wave Lancers- Wedge
The unit moves into a wedge-shaped attack formation. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |