

Slavic Noble Skirmishers
Skirmishers can be the difference between victory and defeat - it is a skill, a calling, and an art.Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. In the east, for instance, many armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. Those foolish enough to turn and face the threat could be blinded to an infantry bulwark bearing down upon them.
![]() |
Unit Name Slavic Noble Skirmishers |
Main Unit Key att_slav_noble_skirmishers |
Land Unit Key att_slav_noble_skirmishers |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 200 |
Missile Damage 100 |
├ Missile Weapon att_javelin_heavy |
├ Projectile att_javelin_heavy_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 40 |
Rate of Fire 6 |
Ammunition 10 |
Melee Attack 9 |
Melee Damage 6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 32 |
├ Base Defence 2 |
├ Shield att_round_small |
└ Shield Defence 30 |
Armour 15 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 95 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 5 |
Morale 45 |
Abilities
Slavic Noble Skirmishers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology ![]() ![]() | |
Required Technology ![]() ![]() |
Faction Availability | |
---|---|
Grand Campaign |