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HomeHome / Total War: Attila / Venedians / Units / Slavic Levy Archers
Slavic Levy Archers VenediansVenedians Missile Infantry

Slavic Levy Archers

The bow is provided. Where to fire, and how, is up to the man. Which is worrying.

Levies could be quickly mustered, outfitted and turned into an army, whether citizens or subjects. Usually commanded by nobles or local dignitaries, levies supplemented the elite professional soldiers; the king would order his subordinates to muster troops and gather at an appointed time and place. These noblemen brought their households, attendant warriors, and levies. Over time there was a gradual move away from citizen and subject recruits to professional standing armies and a greater use of mercenaries. Both classes were formerly levies who saw warfare as a career rather than a duty. In turn, this opened the way for promotion on merit rather than birth, creating armies loyal to generals rather than the old social order.

Slavic Levy Archers

Unit Name

Slavic Levy Archers

Main Unit Key

att_slav_levy_archers

Land Unit Key

att_slav_levy_archers

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

100

Recruitment Cost

80

Upkeep Cost

50

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

0

Range

150

Reload

30

Rate of Fire

4

Ammunition

12

Melee Attack

5

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

1

Melee Defence

1

├ Base Defence

1

├ Shield

att_none

└ Shield Defence

0

Armour

0

├ Armour

att_none

├ Armour Defence

0

└ Shield Armour

0

Health

78

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

34

Abilities

Slavic Levy Archers
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Combat at Distance Cost 63 Upgrade To Slavic Hunters
Required Technology Military Manoeuvres Cost 30 Upgrade To Slavic Archers
Requires Buildings
Slavic Levy Archers Lv. 0 Wood Carver
Wood Carver
(att_bld_barbarian_industry_carpenter_2)
Level 1
Carpenter
Carpenter
(att_bld_barbarian_industry_carpenter_3)
Level 2
Carpenters' Guild
Carpenters' Guild
(att_bld_barbarian_industry_carpenter_4)
Level 3
Archery Range
Archery Range
(att_bld_barbmigs_military_archers_3)
Level 2
Hunters' Encampment
Hunters' Encampment
(att_bld_barbmigs_military_archers_4)
Level 3
Garrison Buildings
Slavic Levy Archers x 1 Burg
Burg
(att_bld_barbarian_city_major_1)
Level 1
Torp
Torp
(att_bld_barbarian_city_minor_generic_1)
Level 1
Slavic Levy Archers x 3 Small City
Small City
(att_bld_barbarian_city_major_2)
Level 2
Village
Village
(att_bld_barbarian_city_minor_generic_2)
Level 2
Slavic Levy Archers x 4 City
City
(att_bld_barbarian_city_major_3)
Level 3
Large City
Large City
(att_bld_barbarian_city_major_4)
Level 4
Town
Town
(att_bld_barbarian_city_minor_generic_3)
Level 3
Slavic Levy Archers x 5 Fortified Town
Fortified Town
(att_bld_barbarian_city_minor_generic_4)
Level 4