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HomeHome / Total War: Attila / Venedians / Units / Svarog's Raiders
Svarog's Raiders VenediansVenedians Missile Cavalry

Svarog's Raiders

The will of these men is the will of Svarog himself, burning with a ceaseless, fiery rage.

Unfortunately, primary sources regarding pre-Christian Slavic paganism are thin on the ground, so Svarog is first mentioned in the Hypatian Codex of the 15th century - written about a thousand years later and well into the Christian era. Svarog is the god of fire in the Slavic pantheon with both a lunar and solar aspect, each signifying different traits. As the father of the sun god, Dazbog, he is the patron of light, brightness and flames, and by extension smithing and the forge - similar to and possibly another aspect of the Greek god Hephaestus. Svarog's connection to the Greek pantheon also belies how ancient a god he is, indicating that his presence in the Slavic one may be because the Slavs eventually settled lands formerly occupied by Greek tribes in pre-Roman times. Having said that, there are evidently many connections between gods of different cultures; as such, Svarog is similar to the Sanskrit word 'svarga', meaning 'sky' or 'the heavens'. His symbol is the 'sun wheel' or 'spinning wheel' - 'kolovrat' or 'kolovratok' - used to mark graves as a symbol of eternal life, but also representing Slavic culture and paganism as a whole, in a similar way to the gammadion or swastika.

Svarog's Raiders

Unit Name

Svarog's Raiders

Main Unit Key

att_slav_svarogs_raiders

Land Unit Key

att_slav_svarogs_raiders

Naval Unit Key

att_lon_light_tra_ger

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

725

Recruitment Cost

750

Upkeep Cost

375

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

75

Rate of Fire

17

Ammunition

8

Melee Attack

21

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

36

├ Base Defence

21

├ Shield

att_round

└ Shield Defence

15

Armour

38

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

15

Health

194

├ Man Entity

att_infantry_light

├ Man Health

75

├ Bonus Hit Points

9

├ Mount

att_ger_germanic_night_raiders_horse

├ Mount Entity

att_horse_light

└ Mount Health

110

Morale

43

Abilities

Svarog's Raiders
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Snipe
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Heavy Cavalry Tactics Cost 163 Upgrade From Slavic Horse Raiders
Required Technology Heavy Cavalry Tactics Cost 163 Upgrade From Slavic Raiders
Garrison Buildings
Svarog's Raiders x 1 Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Level 3